Is there a way i can have an invisible box come around the player so he cant move in this small enclosure but he will be able to walk in and around it until he presses a button? I need my player to stand still for a level change but some text is going to come up before and if the player moves around they end up somewhere totally different in the next level.
I was thinking something like a func_wall thats switched off and can then be triggered. Or another idea i had was to have a func_door (invisible) above where the player needs to be imprisoned so that when the player presses the button the door comes down over him so he cant escape. but i dont know how to do something like this.
Any other suggestions?