Why is it........ That sometimes lights create very rugged (not smooth) shadows on walls/textures ? I know that if u try playing around with the scaling of textures, it looks better the smaller scale the textures have. But this creates lagging and slower compile times. Is there any way, to create textures that actually fit the brushsize, without tex-scaling ?
Another question, is there any way to make your map have a static ambient light-level, so that it never gets completely dark, say in the corners, that the shadows are opaque...?