I'm currently working on a CS:S bombing map and i'd like your opinion on some ideas i've come up with.
Firstly, just how important is the standard CS:S gameplay to you people? My map could work easily as a simple de map, but i'd like to put a little twist on the gameplay by giving the terrorists/ct's some extra objectives, but would this just annoy you CS:S fans?
My idea was to have the terrorists need to disable some filtration systems before planting the bomb in order for the explosion to spread throughout the entire base (it's set inside and outside of an underground compound).
Likewise the ct's will be given the objective of protecting those systems, to prevent the bomb being placed. I was even thinking of giving the ct's the ability to lock down the systems permantley.
The filtration systems would have to be located very close to the bombsite to avoid annoying the players, and the lock-down mechanism would have to be located on the far side of the base, completely away from the ct's spawn area to keep the gameplay even.
Like i said, i could easily do this as a simple de map, but i want to try to set my map apart from others. But by doing this i fear i'd be turning people away from it. I'd like to know what you think about this idea. As it is, if i can't get it to work right, i'll probably scrap the idea, but if people like it enough, i'll be more inclined to try it out.