de_coldcase Created 17 years ago2007-01-02 17:51:15 UTC by Skeetz Skeetz

Created 17 years ago2007-01-02 17:51:15 UTC by Skeetz Skeetz

Posted 17 years ago2007-01-02 17:51:15 UTC Post #208319
Hey guys, de_coldcase is my first CS 1.6 map. From Snarkpit:
"de_coldcase takes place in a snowy market town. Think somewhat of a mix of cobble and Dust2, then add snow."

I have pictures of it in Hammer, I just don't know how to make thumbnails, and don't want to stretch the page. So if someone could tell me how to make thumbnails, I could show you guys some pictures. :)
Posted 17 years ago2007-01-02 17:57:07 UTC Post #208321
I use Photobucket, sorry!
Posted 17 years ago2007-01-02 17:57:14 UTC Post #208322
Sounds good. :)
How big is the map?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-02 18:08:20 UTC Post #208327
I don't really in a buildable state yet, but right now (the shots are in Hammer), some of the spaces are medium sized when it comes to how long they are, but are not that wide- some barely allow 5 -8 people lined up side to side. As for the entire map itself, well, the T spawn and Bomb site B have not been made yet...

Anyway, here are some links to some pictures. This is still a BIG WIP, and that's why there are so many mismatched textures- I am trying to find the right textures... but it's really hard. I wish I had a texture artist collaborating with me...

Anyway... pictures:

Here

and

Here

The area you see in here is just bomb site A. The walls of the entire level need touching up though. It looks like a big box. I wish the GoldSrc engine had fog, because a light touch of it here and there might help.
Posted 17 years ago2007-01-02 18:16:57 UTC Post #208329
Well the textures really need work. So does the architecture.
Not much snow there either.

I could help ya out with the textures. Just PM me with the list of the textures ya need and I could whip something up.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-02 19:15:37 UTC Post #208341
Aw, dude... thanks! Yea, I know about the snow.
Posted 17 years ago2007-01-03 20:39:36 UTC Post #208479
Well, since I can't seem to edit my posts for some reason, here's a linkwith an overhead shot in Hammer. The big flat block you see with two shipping crates (one red and one blue), is the in-progress bomb site B. It is underground, and inspired by this from during the making of dust. The Terrorist spawn will be built right above it (but they don't have an entrance right next to them). The Stairs in Bomb site A will probably lead to a road or two connecting the middle underpass to a road connecting the T spawn with Bomb site A. The other end off the big hallway with the arches at Bomb site A will have a staircase leading to the middle of the underpass, and then, on the opposite wall in the underpass, there will be another staircase, that will lead down to Bomb Site B. I still don't know how I will make another entrance to Bomb site B though.
Posted 17 years ago2007-01-04 07:05:51 UTC Post #208510
Almost done with your textures.
The layout's lookin' good, btw.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 17:54:54 UTC Post #208585
Thanks!
Posted 17 years ago2007-01-12 00:26:02 UTC Post #209364
Alright, the map's layout is nearly done, just a few paths here and there, and it should be finished.(The Layout, I mean)

(sorry for the double post, for some reason I can't edit my posts)
Posted 17 years ago2007-01-16 01:23:44 UTC Post #209707
(Okay, I could edit posts for a bit, but can't again. So please Excuse the triple post.)

Alright, here are some shots of Bomb Site B:
User posted image
User posted image
User posted image
You must be logged in to post a response.