I have a tad of trouble getting my func_wall_toggle acting like it should.
I set it up as a door, a blue forcefield kind of door that disapears when you unlock it. However, when I get close to it from one side, it disapears (when it should be visible) and when I get a few steps back, I can see it. But from the other side of it, I don't get this error.
It's in texture mode and has the "hologram" render FX, FX amout 50.
Could it have something to do with the space between the two ends of the hallway and the entity? It's much closer to the wall on the side that the error appears.
Is it just a bug or can this be explained?