gif movie (zipfile)
downloadI found the push wasn't working as long as the player was "grounded" to the board. Instead, I made the board passable and made an inivisible "trap door" to simulate the ride, and threw the first push under it. The first push pushes straight up.
The second push is just above the the max jump height, so you should only be able to reach it by getting shoved by the first push under the board. The second push pushes forward and at a 30 degree angle.
Problems:
1. The second push doesn't always work the first time, and sometimes not at all, changing triggers delays and such-- maybe you can get it more consistent!
2. depending on where on the board you jump up, i will hurl you at different angles. some angles look natural from a diving board and some don't. /realism
Different methods maybe:
I'm sure there's tons of ways to achieve this effect. you could use just doors, or ONLY pushes, or tons of weird combinations, and there is no end to the delay adjustments you can make on everything.
I was going to try to make an udulating snake out of func doors or trains, but I didn't attempt it. I think Alexb911 or someby did something relating to this in one of his crazy cool maps
And prolly lots of other ways.
Anwyay, great idea, and please keep updating us Mr. F0ld!