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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_perthowned
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Silvertongue
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Half life 2 textures in half life 1
Created
17 years ago
2007-02-04 01:48:19 UTC
by
kc8kjp
Forums
HL Engine Discussion
View Thread
Created
17 years ago
2007-02-04 01:48:19 UTC
by
kc8kjp
kc8kjp
Posted
17 years ago
2007-02-04 01:48:19 UTC
Post #211601
I don't know how to import half life 2 textures into a half life 1 wad file, any help?
kc8kjp
srry
Posted
17 years ago
2007-02-04 03:28:28 UTC
Post #211604
I don't know either, but Rimrook
kindly provided them
to us.
srry
AJ
Posted
17 years ago
2007-02-04 07:36:52 UTC
Post #211618
Be glad he did, because it's a long and boring process.
AJ
Glorious Overlord
Orpheus
Posted
17 years ago
2007-02-04 09:16:06 UTC
Post #211623
Orpheus
AJ
Posted
17 years ago
2007-02-04 10:14:03 UTC
Post #211627
Which Rimrook has done.
AJ
Glorious Overlord
Orpheus
Posted
17 years ago
2007-02-04 10:36:21 UTC
Post #211629
Orpheus
Sajo
Posted
17 years ago
2007-02-04 11:54:06 UTC
Post #211633
God bless Rimrook
Sajo
kc8kjp
Posted
17 years ago
2007-02-04 23:16:14 UTC
Post #211670
ya, I'm using that wad file download, thanks srry
kc8kjp
splatzone
Posted
17 years ago
2007-02-14 15:27:03 UTC
Post #212474
Just out of interest, has anyone made HL1 texes into HL2? Cos HL1 has better textures in my opinion, more variety.
splatzone
Tetsu0
Posted
17 years ago
2007-02-14 15:28:13 UTC
Post #212475
Maybe the guys at black mesa source could answer that question for ya
Tetsu0
Positive Chaos
Daubster
Posted
17 years ago
2007-02-14 16:06:00 UTC
Post #212478
Exporting the HL1 textures to HL2 would be even more of a pain in the ass.
Bumpmapping, compiling to vtf..
shrug
Daubster
Vault Dweller
Dave932932
Posted
17 years ago
2007-02-14 16:18:21 UTC
Post #212480
I've been downloading that pack at 1050KB/s for 10 minutes, how big is this thing?
Dave932932
Tetsu0
Posted
17 years ago
2007-02-14 18:18:37 UTC
Post #212490
I think the hl2 tex pack is like 64mb.
Shouldnt take 10 min at that speed, dave
Tetsu0
Positive Chaos
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