Ok, I'm trying to compile my 3rd map and it goves a "MAX_MAP_MIPTEX" error. I checked various websites but they all seem to tell me that "Although Zoner's Compiling Tools recommends you to merge or remove unused textures (which in itself indeed is very prudent), here's another solution. Just use the "-texdata" switch on the command-line for HLCSG to increase the texture memory. Normally it's is set to 4096 KB (compared to 2048 KB available to QCSG - the compiling tool Valve used), but you can set it up to at least 8192 KB. When you do set it higher, look at the log output from HLCSG - it will tell you how much more than 4096 KB it actually uses now..."
Where is the -texdata switch on the command-line for HLCSG???
Thanks in advance!