DE_INCA Created 18 years ago2006-04-11 15:38:28 UTC by Tetsu0 Tetsu0

Created 18 years ago2006-04-11 15:38:28 UTC by Tetsu0 Tetsu0

Posted 18 years ago2006-04-11 15:38:28 UTC Post #173556
:badass:
Yeah man. New map yet again. Unlike all the others i have the entire floorplan mapped out. I've been editing the layout for about a week now and im finally into the 2nd day of actual construction. Its called inca because it looks like aztec and i want it to have that ancient ruin feel to it. BUT im taking some gameplay aspects from dust and aztec, stuffing them in a blender and seeing what is going to happen.

http://www.twhl.co.za/mapvault_map.php?id=3834

let me know what you think. if you have any flaming or what not, do it here. dont spam the map comment box with crap
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-04-12 14:16:20 UTC Post #173800
k it seems when i run expert compile, the compiler deafults to the half life compiler.. and i didnt set the -wadinclude for it.
i i ran it again and now hl2.wad is actually included. plus i updated some parts of the map
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-04-13 05:24:39 UTC Post #173924
Nice stuff, and the wadinclude works fine now. Comments in the MV.
Posted 18 years ago2006-04-13 15:43:01 UTC Post #174056
Thanks rowleybob, more to come after im back from florida. so the updates are probably postponed until the 22nd :tired:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-01 05:12:55 UTC Post #217636
BUMP

Ported to source.
Let me know what you guys think. It's still in the finishing stages of development though.

http://www.twhl.co.za/mapvault_map.php?id=3887
:) :) :) :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-04-01 08:26:26 UTC Post #217641
I don't have source, but acording to the screenshot it looks like you take advantage of the source engine to it's limit. Take a look at other people's maps and get ideas for archtitecture. Take a look in both Hl1 maps and source maps, both may have intresting detail and archtitecture that may inspire you. I warmly advice you to check Kasperg's maps, ecpesially idol hunt. My recent map Ocean Temple might give you a few ideas, though most of the archtitecture is either Norman(arches), Gothic or Roman.(The basic layout is of a Roman balisca)

Since this is a Multiplayer map don't go mad with the detail, but remember that source is far stronger then the goldsource engine.
You should add more drawings to the walls and trims with a diffrent colour then the wall's that sorround those arched doors. :)
Posted 17 years ago2007-04-01 08:36:26 UTC Post #217642
I don't have source, but acording to the screenshot it looks like you take advantage of the source engine to it's limit.
User posted image
I'm not trying to offend Tetsu0 here, but that pic does not look like it takes the Source engine to it's limits.

Tetsu0: judging by that pic alone some serious detail is needed, especially around those big back walls. Oh, and those curves could be smoother, this is Source. I'm not going to comment on the layout/gameplay simply because i have not played the map, this is just an observation.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-04-01 08:43:26 UTC Post #217644
Sorry, I ment-"you don't take advantage of source to it's limit"- I dropped the don't! :lol:

Acording to the screeni it looks like a simple Hl1 map with extra nice lighting. But there is nothing special in it. Wheres the vegitation anyway. You need more vines hanging, small tropical plants and more ivy on the walls. But now it doesn't look like it's in the midth of a jungle.
Posted 17 years ago2007-04-01 08:56:20 UTC Post #217648
Sorry, I ment-"you don't take advantage of source to it's limit"- I dropped the don't!
Heh, i thought you may have. :>
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-04-01 11:27:02 UTC Post #217651
I'm still relatively new to source and that screen-shot really doesn't do the rest of the map justice. But thanks for the suggestions, and I'll try to detail it up a bit. If someone can download it and look into the details, that'd be great.
Tetsu0 Tetsu0Positive Chaos
You must be logged in to post a response.