CoH: Assault Created 17 years ago2007-04-01 19:37:18 UTC by Larry Larry

Created 17 years ago2007-04-01 19:37:18 UTC by Larry Larry

Posted 17 years ago2007-04-01 19:37:18 UTC Post #217692
User posted image
Something different this time. It's not a gmod comic! ;o
It's a comic made using Company Of Heroes, the best RTS ever. I'm a great fan of RTS games ;_;

Anyway, the shots been edited in photoshop. It will be included in the comic. :-D

>:3
Posted 17 years ago2007-04-01 20:05:12 UTC Post #217693
I absolutely love Company Of Heroes.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-01 20:08:17 UTC Post #217694
Same here. If I had a better rig I'd play it 24/7
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-04-01 20:13:18 UTC Post #217695
Aye, it's so addicting D:
Posted 17 years ago2007-04-01 21:07:56 UTC Post #217703
Played it, it's nice, but it's not something special. You can build buildings which is silly, and not nessecery in a game with territories. Capturing prebuilt buildings is much nicer.
I like the cover part and that you can build trenches, barbed wire... ect

There is money, I think it's obselete. Nearly all games use it and it starts to bore me. Plus it lessens the value of the territories. You can still win if you don't have more territories then your enemy, the idea is to establish a well defended base and hit the enemy hard, just like in the C&C and most other RTS games, this is getting old and repeatitive.

Why can't they make another game like the first Z where the goal is to capture more territories then your enemy. A carzy and fast race, who that manages to capture and hold the most wins in the end. That was achived by the fact there was no money! The more territories you had the shorter the time it takes your factories to manufacture. This way the territories are very important. If you have less territories your enemy will always have more units, there isn't a way to have lots of units with few territories. A perfect way to deal with 'camping' in RTS games.

A territory RTS game with money isn't really worth a penny, it is the same as a regular RTS. I'm really tired of all the C&Cs around. There was hardly any improvments in all those games since Dune2. The basic concepts are always the same. All that changed is the graphics and controls... maybe sometimes the AI of the enemy, but nothing else.
Posted 17 years ago2007-04-01 21:10:24 UTC Post #217705
Elon Yariv - you're a dick.

And i'm completely serious. Any respect for you that i had is now gone.
Get your terms and taste right.
I mean, really, you're actually a fucking idiot. Your idea of a game is one with limitless resources, no buildings or tech trees, and map supremecy always wins?

Lets all play an RTS where the player just clicks on the "create unit" button repeatedly, and the one who presses it most wins.

fag.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-01 21:16:51 UTC Post #217708
There is money.
No there isn't. There are fuel supplies, ammo suplies and manpower. I don't know a great deal about leading an army in Real Life but I imagine that you need that kind of stuff to stage an assault.

This is an attempt to recreate the combat strategies used in WW2. Not some plotless game following plotless combat between red and blue robots.

Real wars need fuel, ammo, manpower and whats that real important one...erm...oh yeah, MONEY!!!

You do need to build forward bases. Occupying a few houses won't do it. You need to have proper defences, medical stations, etc.

In short its the best and most authentic RTS to date. Z and C&C are nothing more than fantasy strategy games. (IMO, they're the ones that suck)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-04-01 21:17:01 UTC Post #217709
No you are the dick!

If you would have read my post more carefully you would have noticed I was just mocking these games! I hate the C&C for that.
Z is much more complex, any wrong decision might kill you, you can't afford many mistakes like in C&C. Also from where did you think the territories concept in warhammer and company of heroes came from- Z steel soliders. And the territories in Z steel soliders came from the original Z!
Posted 17 years ago2007-04-01 21:18:16 UTC Post #217710
Elon Yariv - You're a dick.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-01 21:38:04 UTC Post #217711
Larry: that pic is nice, but fuzzy. Some of those explosion particles look as though they're completely unfiltered. D:

Hunter/Urb/Elon: Who's a dick?
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-04-01 21:42:02 UTC Post #217712
1.No there isn't. There are fuel supplies, ammo suplies and manpower. I don't know a great deal about leading an army in Real Life but I imagine that you need that kind of stuff to stage an assault.

2.This is an attempt to recreate the combat strategies used in WW2. Not some plotless game following plotless combat between red and blue robots.

3.Real wars need fuel, ammo, manpower and whats that real important one...erm...oh yeah, MONEY!!!

4.You do need to build forward bases. Occupying a few houses won't do it. You need to have proper defences, medical stations, etc.
1. Fuel, ammo, manpower, power, reputation, money are all the samething, just names! You could call it anyway you like, it will still be something you need to get or harvest in order to buy things. I think it ruins the concept Z had, and the gameplay was great.

2. Graphics, thats all the diffrence between the games, they are the least of my concern. It doesn't really matter if a game has a solider that looks like a robot or a human, it's not the thing that'll make the game fun. The battles themselfs are far away from the real thing in both games. I agree Z has hardly any plot, the 90th wasn't a time when a plot was considered that important in such games, but CoH's plot isn't that complex either.

3. The commander doesn't need to take care of that usally, it is provided by the govorment. Only in rare crisises those things are important, like when a platoon is cut from the rest of the force.

4. Forward bases and medical stations aren't usally found in the FRONT LINE! They are a bit farther away, you know so a cannon shell wont fall on it, or a few bullets will whiste past it. ;) And a front line isn't the squere meters where the soilders hide in the first few trenchs. I agree though on the fortification part, I said before it is a wise idea. Also the cover, maybe the airstrike too...

Hunter- Is anybody you don't agree with a dick?
Posted 17 years ago2007-04-01 21:50:17 UTC Post #217714
Hunter- Is anybody you don't agree with a dick?
Just you.



?
?
?
?
?
?









...dick.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-02 00:45:16 UTC Post #217721
you dumbass you stretched the forums
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-04-02 01:08:28 UTC Post #217725
This is turning into a dickfest. Please stop.

And yeah, you stretched the forums, but at least it wasn't done with a 700Kb image.
Posted 17 years ago2007-04-02 01:17:56 UTC Post #217726
or 100 of them...
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-04-02 03:49:50 UTC Post #217729
You know what we should do? Go completely off topic and talk about dicks!
Posted 17 years ago2007-04-02 04:12:56 UTC Post #217733
Elon Yariv is such a dick. :(

CoH was great. Tonnes better than DoW, if you ask me... you just can't go wrong with artillery.

Good luck with the comic, I'm expecting it to turn out great.
Posted 17 years ago2007-04-02 05:39:30 UTC Post #217737
Now people can't even express their opinion without all the assholes flaming them. Thats just an opinion you don't have to agree with it but nither do you have to flame.

Besdies I never said it sucks! I only like Z better, and in most prespectives I think it is better.
Posted 17 years ago2007-04-02 12:02:06 UTC Post #217769
Ive been meaning to 'buy' CoH.

After your reviews, i probably will.

Just to fit in: Elon Yariv - You're a dick.
Luke LukeLuke
Posted 17 years ago2007-04-03 13:53:17 UTC Post #217874
Im not going to say elon yariv is a dick but he is completely wrong company of heroes is by far the best rts game ever made, before this came along every rts game played just involved sitting in your base building defence after defence until both players reached a stalemate I also like the way that units garrisoned in buildings can still be killed compared to C AND C where every time a building was destroyed infantry could just exit the building unharmed and enter another building and also at least tanks do realistic damage now compared to C and C generals ( I still dont understand how a direct tanks shot can barely harm a lone infantry man)
To sum up CoH greatest ever since Homeworld
Posted 17 years ago2007-04-03 15:15:56 UTC Post #217880
C&C3 is better.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-04-03 16:02:51 UTC Post #217892
trooperdx3117, you're missing the fact that Dawn of War was exactly like Company of Heroes, except more Warhammer and less bombs. Made by the same company, too. The idea with zones and territorial combat isn't new either - if I remember correctly (which I don't, I haven't even played the game), Ground Control featured the same type of territorial combat, except GC didn't have any base building at all. I'm sure games before it have the same concept, too.
My point is: Company of Heroes isn't very innovative, but it certainly does what one would expect very well.
Posted 17 years ago2007-04-06 16:31:26 UTC Post #218255
Well im sorry i've never played warhammer so CoH was pretty innovative for me
Posted 17 years ago2007-04-06 17:50:04 UTC Post #218266
Penguinboy, C&C3 is pretty poor.

I expect it'll be better after a few patches though, but to be honest, I was really disappointed in the game i'd been looking most forward to since its annoucment.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-06 18:04:11 UTC Post #218270
There is money, I think it's obselete. Nearly all games use it and it starts to bore me. Plus it lessens the value of the territories. You can still win if you don't have more territories then your enemy, the idea is to establish a well defended base and hit the enemy hard, just like in the C&C and most other RTS games, this is getting old and repeatitive.
That's a pretty weird opinion..
Isn't defending your base right, utilizing all of your resources right and striking the enemy as hard as possible the whole idea behind a victory in war?
Old and repetative? Sure. Who said war had to be entertaining?

Back on topic:
Looking forward to the comic. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-06 18:37:58 UTC Post #218274
no CoH is just like every other crappy RTS.
the C&C series does it differently (except generals - dozers suck)

its the little things like no gay 'build units', no unit caps, only one resource to worry about, etc, that makes C&C3 fun, and not painfully bad like every other RTS.

but, in general, i dislike RTS with an exception of C&C (i still suck at them tho)

each to his own and all that.
Penguinboy PenguinboyHaha, I died again!
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