6-D : A Half-Life Puzzle Mod [WIP] Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 17 years ago2007-05-02 15:03:17 UTC Post #220736
24 hours a day are not enough...

wish I had a bloody time machine...
Posted 17 years ago2007-05-02 16:51:14 UTC Post #220752
I know what you mean.
Posted 17 years ago2007-05-02 18:12:46 UTC Post #220766
see that new show Heroes? Hiro can stop time! I could like... stop time and learn like... French or something...

oh, and fight crime... of course...
Posted 17 years ago2007-05-02 23:10:51 UTC Post #220786
Learn like... something completely useless... like greek
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-03 13:03:42 UTC Post #220838
yes, time would be nice, but inspiration conquers time.

SO heres the the deal. The UNINSPIRING fact that the mod faces is that I am not convinced that it is fun enough to play for hours, or to play for a second time.

The question is; has this mod ever been fun? If not, what would make it fun. And answer seriously please.

However, I propose a new aspect that requires a bit of some code. Since the game is now loosely based on pushing objects, a click should allow you to lock onto a movable object and move it by using the mouse, like telekinesis, since the toggle works that way anyhow. This would open up a lot of playability and intuitive thinking, especially if you can move the guardians in the same manner to solve more intriciate puzzles, or to kill them. If this was implemented, the gameplay would simplify, the levels would simplify, the mod will get done at that point. It WILL be the point of no return for this project.

So who's in?
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-03 13:22:41 UTC Post #220843
I for one enjoyed 6D. It has what Portal will have when it is released. Puzzle goodness.

I think you should just make a map pack or something with a series of levels that take you to the top of the lobby or something. Don't worry about adding new stuff now.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-05-03 13:25:26 UTC Post #220844
Thought u said this mod was dead?
So the new telekinesis ability will allow to move the guardians around?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-03 15:37:46 UTC Post #220854
I feel for ya guys right about now. I want a load of 6D levels to play too, but i haven't made them yet.

Well i thought that the mod would be dead with the advent of a real mapping opportunity, BUT i design the maps. No texturing, Lighting, entity work, or long compiling. I design and build it with dev textures so all that stuff can be done by someone else who isn't already sick of it.

Anyway, the new telekinesis isn't in yet. needs code. I rethought it and to make it easier (for the coder) the player casts a node aimed by the player that pushes the blocks as the nroamlly player would. no complex targetting or any of that. The node would have a sprite for it so you know what is within range (768 units)

so imagine using the laser from the RPG to push crates around. (on a click and hold basis of course) You can almost do this already, but its a tedious nudge, and the player must move for the object to move, so its lame and glitchy.

Overall, the original target-lock-and-move-with-mouse format would work much better. Allowing you to effectively pull as well. Direct control over the object would soundly hook the player, much like the gravity gun.

For the record, both the environment based levels and sky based levels will be in the game as one. Remember? Turnstile introduced protal-like doors that allows me to add a completelt different kind of room regardless of what the rooms connected to it were. So one moment your in a temple, the next, your in the middle of the sky, back to the temple again. I fuckin love it. :glad: :heart:

So yeah, I can still map for my job and do 6D at the same time, ya know, so i don't rust.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-03 16:33:02 UTC Post #220886
I love it.
Absofuckinlutely love it.
Are you going to code that yourself or is someone else gonna have to do it?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-03 16:38:15 UTC Post #220888
This mod is alive? Excellent. I'm still free to do a bit of coding, if you need it.
Posted 17 years ago2007-05-03 17:12:39 UTC Post #220889
Yeah, this is very alive now. :D

@CABOOSE
I can't code, and if you has the skill to accomplish the new feature, that'd be retardly awsome. The new telekenetic feature seems advanced to me, so it depends on your skill, but i don't know you.

I placed a Job Ad on ModDB, its well described there so maybe someone might pick it up... however successful that is :roll:

I have story Development if you'd like to hear it?
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-03 18:14:26 UTC Post #220916
Go for it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-03 21:21:30 UTC Post #220931
An ancient architect sacrficed himself to create the galaxy that belongs to the human race. The time of the architects had come to an end for some time, until we learned to become great architects ourselves. Once again, the human race thrived in the pinnacle of its existence, build temple worlds and living peacefully throughout the galaxy, and ruled supreme to all other beings. For an era, we lived, but the number of architects slowly dropped, history repeated itself and the human race faced a dark age, once again.

Seidon, the lone son of Kaspierg the mightiest architect of the modern age, learned of his fathers illness, and ultimately, his death. Seidon was weak and only had minor telekinetic abilities. He wasn't fit to assume the role as a true architect.

Kaspierg left with him knowledge of a proving ground, where the young architects could hone their skills and master the arts. However, the knowledge of the architects is hidden deep within the labyrinths beneath the proving grounds. Seidon seeks to discover it to unlock his potential and raise the dying glory of human race, once again.

This would be the narrative at the beginning that tells you wtf is going on.

Ya know, there are very few games that make you feel good to be human so, I thought I would contribute. This revamp of the story is also considerably shorter and easier to understand.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-03 23:16:19 UTC Post #220938
Kaspierg
Subtle
Posted 17 years ago2007-05-04 00:07:07 UTC Post #220940
That particular name isn't important, and in fact, thats the only time it would ever be mentioned. Could easily be replaced with "Seidon's Father" or whatever.

or I could spell it like Kasperg for a unique tribute. :nuts:
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-04 01:19:15 UTC Post #220943
Pfft, 'Stridier' would be more fitting, imo.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-05-04 02:32:29 UTC Post #220945
holy fuck you're your right, Stridier sounds really friggin cool!

Like Soldier, but Stridier. luvvitz!

But Seidon's Father will remain nameless, not important enough for such details.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-04 15:07:00 UTC Post #220988
Thats awesome. Great storyline there. So.. Who'se gonna be doing the voice acting on this? (Dibs?)
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-04 15:59:33 UTC Post #220996
I can do voice acting, I have kinda a low gruff voice...
Posted 17 years ago2007-05-04 16:33:37 UTC Post #220998
Same, except I'd need a new microphone... which hopefully I can get my hands on soon. :

Everyone says I sound like an adult, so I suppose that's a good thing in this case. :o
Posted 17 years ago2007-05-04 17:28:27 UTC Post #221004
Well i'm not sure about voice acting as of yet. I don't know how the story will expose itself yet.

Ya know, we almost almost forgot about the ferret morphing ability. Is that still in?

I told some people about the project and they think its great stuff. Hopefully I can get some support.

Also, like it has been, I will release a development version of the mod so it can be mapped for, or modded again if you find the technology useful.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-04 18:27:46 UTC Post #221008
w00t, just ordered the new mic.
Posted 17 years ago2007-05-04 20:39:35 UTC Post #221019
gratz.

which reminds me, i need to order my new computron :cyclops:

On Topic:
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-07 11:24:55 UTC Post #221229
Everyone says I sound like an adult
I am an adult... that... helps...
Posted 17 years ago2007-05-07 13:09:17 UTC Post #221241
ZEe0migaahd! An older person on twhl! (besides Orpheus)

Its funny how willing you guys are to partake in the easy tasks, But ok! I could use some voice actors. I don't know what the script is yet but thats an easy aspect that can be included. I already know how the game starts and some of the highlights of the game. the above posted story rant will definitely be read at the beginning somewhere.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-07 13:18:36 UTC Post #221242
I'm Flying back to Connecticut tonight. Then I'll have access to one of the microphones we used to record our album with.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-07 13:29:21 UTC Post #221243
oh awsome!

Anyone seen caboose? he said he was free to do some code... :|
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-07 15:54:16 UTC Post #221293
I'm free for voice acting.

I'm and adult and I have a sexy British accent. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-05-07 16:29:40 UTC Post #221304
hehe, I'll be Felix, you be Bond.
Posted 17 years ago2007-05-07 16:31:19 UTC Post #221306
kinky.

well like i said, i need to figure out what the dialogue will be, and its likely there won't be a whole lot.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-13 16:26:00 UTC Post #221866
Do I need to pay someone to do code for me?
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-13 16:37:26 UTC Post #221871
Seems like it. I always thought you could code well anyway.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-05-15 22:59:45 UTC Post #222139
Spirit of Half-Life 1.5a4 is getting hard to find. I have the working version, but not the souce. When I went to look for it, it seems like it has dropped from existence. SoHL 1.4 is also faded out as well since the Homepage that hosted a lot of the SoHL stuff past 1.2.

SoHL 1.2 has several glitches that involve restarting after death and a few of the entities. If you use a monstermaker and restart, HL crashes. This doesn't bode well for any mod.

If anyone has 1.4 or 1.5 and the source code, please help me out.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-16 01:47:32 UTC Post #222149
can't locate that either. Apparently this is a recent problem and the SoHL forums already know about it. They some of the files backed up, but some are still missing. They're are working on a new site soon.

I did manage to get 1.4 and its source. I need to do some testing to see if the usuall glitched will stop me from continuing my work.

But on an update for 6D, i finished up some graphic stuff and made a custom loading screen and console background. Turns out DOS's default settings were messing with the process. I just simply compensated for it and it worked.

I don't know what i'm doing this weekend. Perhaps working on this, perhaps not, i dunno. I am expecting a computer and maybe I can reinstall Max8 on it and it will work properly. If thats the case, I do have some homework to catch up on, but there is always modelling for HL.

I'm still sketching around some new monster types. When I finalize anything i'll post.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-16 02:52:45 UTC Post #222159
We.Want.Pictures...We.Want.Pictures...We.Want.Pictures

Bangs fist on desk in time with the words
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-05-16 08:52:42 UTC Post #222204
Joins in
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-16 18:31:46 UTC Post #222308
calms the rabble and sits in for the wait with a nice spot of tea
Posted 17 years ago2007-05-16 21:19:34 UTC Post #222360
mmm... yes, tea would be fucking nice right now.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-16 21:26:22 UTC Post #222365
no damn tea!

pictures!
Posted 17 years ago2007-05-17 15:32:17 UTC Post #222437
I have time this evening after I tutor a friend.

Since my Musicman kinda got loaded with other work, i let him off of the project. However, i enjoy doing the music for the mod. Its inspiring for the maps, and the maps are inspiring for the music.

I have loads of time tonight and this weekend. I will have stuff, more likely sketches, A screen shot, some mappage, music, some other things, whatever it'll be.

I'll post here first mostly before Moddb gets anything.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-18 18:31:00 UTC Post #222581
This will replace the crowbar. :nuts:
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-18 18:36:37 UTC Post #222582
That is Quite amazing + lol
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-05-18 19:14:06 UTC Post #222586
User posted image
I am greek feel the wrath of my might!
Posted 17 years ago2007-05-21 16:59:26 UTC Post #222867
That column is:

50% WIn
50% 1337
50% Ancient Greece

That's 150% motherf*cker!

I've played throught the training levels already. It is a very nice! I really like it. MAkes you think!
Posted 17 years ago2007-05-23 20:55:16 UTC Post #223259
If anyone wants to try some coding, i made an interesting discovery.

A forgotten function in HL is +strafe. (alt by default) When toggled, the mouse moves the player in a strafing fashion that is identical to the telekinetic feature i'm looking for. However, its moving the player, not a target and the view isn't focused on the target.

If the +strafe code can be translated into the telekinesis feature, it may ease up the workload by a whole lot.

EDIT: I've reverted back down to spirit 1.2 for 6D. Its the most stable version I can find source code for. However, it doesn't have Fmod already coded in. Unless THAT gets added as well, the music will be sacrificed for the telekinesis feature. I got mixed up, 1.4 is the version with the restarting glitch when you reload a game, HL crashes.

Its not gonna stop me from finishing some of the music I've already written, but it will stop me from write new tracks. I can release a soundtrack if requested.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-24 21:48:10 UTC Post #223366
[u][i]PIC![/u][/i]
User posted image
Need to get it into the game now.

The next task is to model the ship posted on the previous page.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-25 07:24:22 UTC Post #223414
White variant was better imho... btw - mightly weapon :D
Posted 17 years ago2007-05-25 10:36:40 UTC Post #223423
:(
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-25 11:04:02 UTC Post #223431
Mostly an ionic type but its a little generic.
Rimrook RimrookSince 2003
Posted 17 years ago2007-05-25 11:17:08 UTC Post #223435
I can't seem to find it in my books, so I'd say it's a Rimrookish column ;)
By the way, do you have to break things or hit enemies at close range in 6-D?
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