That did not make sense, but I did read it. Its fun to write a whole bunch and then right in the middle you put some pointless stuff, but first you would want to start with something boring, like You know how to make an elevator with a button that moves, well I do and what you do is you take your elevator's ground texture, which comes with the original HL textures, then you make your base. Make it big enough to stand, but not big enough to look stupid. When you have made one of adequit size, then you make the walls using the elevator wall texture, or one that you personally admire. The walls should be thin so it doesn't look bad, and if you want your elevator to have walls with windows in them, you can just carve holes in the one you want and use the texture application tool (Found on the toolbar) to get your textures juuust right. Joe went to albequirqui and ate eggs. After you do that, you can add a ceiling to it if you want to. I don't know how to do it, but I beilieve it is possable to add lights to the elevator and have it move with it. When you have your elevator, however you want it to look, you add your button. Use the button texture you want, and place it where you want it to be (duh). DO NOT tie this too an entity, for it is just there for show. After you have your button in place, select the whole elevator with Ctrl clicking, and tie it to a fun_train entity. DO NOT use a func_tracktrain until you are further educated on the difference of the two. Make the name elev1, and make the first path_corner co1. Then, create a point based entity by clicking on the tool on the toolbar (Looks like a pottery thing) and selecting path_corner. The entities are placed in alphebetacle order, so it is easy to find the one you want. Place your path corner where you want the middle of your train to start. name this one co1, and make the next stop co2. make another where you want the middle of the elevator's destination to be. name this one co2, and the next path corner co1. Make it with these so the train stops at each. Next, make buttons of a bigger size of the one that really isn't a button and place them where the button would show up if the train was at the first stop. It does not matter what texture you use, cause it will be invisable. tie it to a func_button entity. make it invisable teh same way you would make glass, but instead of making the number something like 100, make it 0. Make the button however you want, but make it trigger elev1 (Name of elevator). Make another one of these at the destination point. If you followed exactly what I said and read the whole thing, it should work. Tell me if I left out something and thank you for letting me type so much.
DA Brat