Moving button?? Created 20 years ago2004-04-12 15:28:28 UTC by ZeG ZeG

Created 20 years ago2004-04-12 15:28:28 UTC by ZeG ZeG

Posted 20 years ago2004-04-12 15:28:28 UTC Post #22292
Can I do a moving button??? I want a training course, when you hit the button whit your pistol, a door open... :D
Posted 20 years ago2004-04-12 15:43:12 UTC Post #22293
You cant move a button, but to trigger it when you fire on it, give it a health value.
Posted 20 years ago2004-04-12 15:53:12 UTC Post #22294
But on a elevator i saw the button was still in the elevator when it went up... :
Posted 20 years ago2004-04-12 20:01:48 UTC Post #22312
ZombieLoffe must be delerious... buttons move unless you have don't move checked.
Posted 20 years ago2004-04-12 23:03:53 UTC Post #22324
Yeees, he is. he ate too many stupid brains.

ZeG, there is some really cool elevator tut on this site on how to make doors move with the elev, must be same concept. Oh, and why not just put a level change there?
Posted 20 years ago2004-04-13 16:41:20 UTC Post #22444
lol that was good hearted response without a brain
Posted 20 years ago2004-04-13 17:33:13 UTC Post #22448
u r t3h stupid you dont get delarious by eating brain.
buttons move unless you have don't move checked.
They move inward, or up, or down, but not along a elevator

ZeG; To make the illusion that the button is moving along the train just make a button brush included in the elevator. Then you can make a invisible button right next to it, and you get the illusion that you are pressing the one belonging to the elevator.
Posted 20 years ago2004-04-13 17:37:10 UTC Post #22452
AHHHHhh....
Posted 20 years ago2004-04-13 18:19:29 UTC Post #22456
i dont know if this is the same as zombies but couldnt u make a brush to see and another in front invisible though and when u shoot it it will look as though ur shootin the front one which is actually the back one and the back one will move along but not be the thing u wanted in the first place blah blah witter drone .....your not even reading this blah blah witter u dont have enought freinds if uve read this far. lol
it started to make sense in my head at least. :nuts:
Posted 20 years ago2004-04-13 18:50:04 UTC Post #22464
That did not make sense, but I did read it. Its fun to write a whole bunch and then right in the middle you put some pointless stuff, but first you would want to start with something boring, like You know how to make an elevator with a button that moves, well I do and what you do is you take your elevator's ground texture, which comes with the original HL textures, then you make your base. Make it big enough to stand, but not big enough to look stupid. When you have made one of adequit size, then you make the walls using the elevator wall texture, or one that you personally admire. The walls should be thin so it doesn't look bad, and if you want your elevator to have walls with windows in them, you can just carve holes in the one you want and use the texture application tool (Found on the toolbar) to get your textures juuust right. Joe went to albequirqui and ate eggs. After you do that, you can add a ceiling to it if you want to. I don't know how to do it, but I beilieve it is possable to add lights to the elevator and have it move with it. When you have your elevator, however you want it to look, you add your button. Use the button texture you want, and place it where you want it to be (duh). DO NOT tie this too an entity, for it is just there for show. After you have your button in place, select the whole elevator with Ctrl clicking, and tie it to a fun_train entity. DO NOT use a func_tracktrain until you are further educated on the difference of the two. Make the name elev1, and make the first path_corner co1. Then, create a point based entity by clicking on the tool on the toolbar (Looks like a pottery thing) and selecting path_corner. The entities are placed in alphebetacle order, so it is easy to find the one you want. Place your path corner where you want the middle of your train to start. name this one co1, and make the next stop co2. make another where you want the middle of the elevator's destination to be. name this one co2, and the next path corner co1. Make it with these so the train stops at each. Next, make buttons of a bigger size of the one that really isn't a button and place them where the button would show up if the train was at the first stop. It does not matter what texture you use, cause it will be invisable. tie it to a func_button entity. make it invisable teh same way you would make glass, but instead of making the number something like 100, make it 0. Make the button however you want, but make it trigger elev1 (Name of elevator). Make another one of these at the destination point. If you followed exactly what I said and read the whole thing, it should work. Tell me if I left out something and thank you for letting me type so much. :)

DA Brat
Posted 20 years ago2004-04-13 18:50:19 UTC Post #22465
Whoa, thats like a whole tut.
Posted 20 years ago2004-04-13 21:03:37 UTC Post #22469
yes, you were new a while ago. Why are you not logged in?
Posted 20 years ago2004-04-13 21:05:30 UTC Post #22470
Oh, and there already is a tut on elevators, and I need to see if what I typed works or not ;) .

HHMMmmmm.... My own Tut.... I do like to type a whole lot, as you have just witnessed by my freakishly long post above.
Posted 20 years ago2004-04-14 08:26:02 UTC Post #22499
OH! and did that help?
Posted 20 years ago2004-04-14 11:06:21 UTC Post #22519
Try to create the button like the one in the railroad level(place??)
tie it to a function rotating and set its properties to open the door,,
ahhhh I'm all confused-- well it can be done though-- here you look and try it yourself-- It makes a pretty cool button--->

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