env_shake Created 17 years ago2007-07-29 16:47:41 UTC by TheElzar TheElzar

Created 17 years ago2007-07-29 16:47:41 UTC by TheElzar TheElzar

Posted 17 years ago2007-07-29 16:47:41 UTC Post #230664
I simply cannot get one to work...

Anyone have any tips?
Posted 17 years ago2007-07-29 17:28:15 UTC Post #230667
Give it a name. Set it's duration and power. Trigger it.

Also be sure to place it near somewhere where the player can feel it. Or just increase the "Effect Radius".

edit: Hmm... I thought, this was for Goldsource. My bad.
Posted 17 years ago2007-07-29 17:33:15 UTC Post #230671
Still the same principles though, isn't it?
Posted 17 years ago2007-07-29 22:51:43 UTC Post #230739
All of that is done...

I have it's name, I have it's trigger, I have it's duration and power...

The player IS within it's radius when it's "triggered"

Still no dice... :
Posted 17 years ago2007-07-29 22:55:18 UTC Post #230740
Screen cap the I/O settings, or just write them here. Something must be up with the entity relations.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-29 23:25:58 UTC Post #230743
env_shake:

Name: rumble
Parent:
Amplitude: 10
Effect Radius: 500
Duration: 10
Frequency: 100

inputs:

combinedoor - OnOpen - StartShake - 0.00 - No
func_door

Name: combinedoor

outputs:

OnOpen - rumble - StartShake - 0.00 - No

During gameplay everything else works perfectly, all of the other triggers are firing correctly (and believe me, they work... :x I've spent roughly 8 hours over 5 days tweaking about 40-50 triggers and things for about 5-7 minutes of actual gameplay...just as an "intro" level to the project I'm working on)...

I just can't get this shake working...

That and a soundscape, but I'm about to give up on that...
Posted 17 years ago2007-07-31 14:31:20 UTC Post #230875
Is the player inside the effect radius?
Or perhaps the shake effect is too small for the player to notice, I'm not familiar with the scale

Shakes works fine for me.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-07-31 15:11:15 UTC Post #230881
It was working actually, I just expected more of a shake than what it was giving...

The frequency and strength and all of that were fairly high, so I expected a bit more than I was getting...

There's a lot of visual things going on at the time of the "shake" that made it hard to see...
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