Posted 17 years ago2007-07-31 14:18:36 UTCPost #230873
You could have multiple light_spots with a small ray so they all look like one light. Or you could make a block with the white001 textured on it and tie it to func_illusionary to give off light.
Posted 17 years ago2007-08-01 04:53:51 UTCPost #230951
DragonFly - use texlight for this type of lightning with selfillumination mask ("$selfillumtexture" "texturedirectoryl/texturename" ... maybe, i dont try it on practics).
Posted 17 years ago2007-08-01 19:27:58 UTCPost #231014
This "$selfillumtexture" parameter defines light illumination mask to your material. Mask - grayscale image in vtf format; it defines what part of your "$basetexture" will illuminate light (like alphachannel defines what part of image will have opacity). Btw, i dont works it or not.
Posted 17 years ago2007-08-02 05:11:13 UTCPost #231046
Is it possible to do this with an existing model texture, make it skin 1 instead of 0 (to keep the old one) and ship it with a map (which will auto transfew from server to user)?