I have some water areas in my map that are underground, and when they touch the actual ground the water kinda looks like its splitting into it and makes it look really bad. I thought I was able to just apply a {Blue texture to the face to fix this, but I'm getting the mixed face contents error. Is there any other way to do this, or am I just doing something wrong?
EDIT: Oh, and also I'm only applying the {blue to the top face, because for some reason, thats the only face that is visible and kinda splits when it touchs the ground.