Lighting Outdoor Maps Created 17 years ago2007-08-25 14:51:56 UTC by esmajor esmajor

Created 17 years ago2007-08-25 14:51:56 UTC by esmajor esmajor

Posted 17 years ago2007-08-25 14:51:56 UTC Post #232867
In source, there's no way to designate a light_spot as "is sky"

How can it be done in source?
Posted 17 years ago2007-08-25 15:38:56 UTC Post #232869
What?

Use light_enviroment to light outdoor maps
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-08-25 15:43:46 UTC Post #232870
Entity light_environment (parameter "pitch" requare sunlight angle with minus, like "-45" or something). Also good way - see live samples in SDK (C:Program FileZSTEAMsteamappsesmajorsourcesdk_contenthl2mapsrc)
Posted 17 years ago2007-08-25 15:47:40 UTC Post #232871
The only reason people use light_spot for outdoor lighting in GoldSrc is because light_environment apparently produces worse looking lighting than it. In Source, this isn't a problem, so there's no reason to have the "is sky" feature.
Posted 17 years ago2007-08-25 16:04:09 UTC Post #232872
smacks forhead

Thank you. I'm so out of practice with mapping for source it's unreal. I promised someone I would make them an fy_ map, and ARGH!!!! LOL
Posted 17 years ago2007-08-25 16:40:43 UTC Post #232874
http://interlopers.net/index.php?page=tutorials.php - and this resource realy helps, good tutorials. I spent a lot of time reading interlopers tutorials :P
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