Well, I heard that you can make .res files so that users can download all the custom content (models, etc) of a map easily. I have some questions:
1) If I host the map and I have all the models and whatnot in my valvemodels folder, when players join the server do they download the map and the models automatically, or do I need to use a .res file for their clients to know to download these things?
2) I looked at a .res file in which people included WAD files. Instead of using -wadinclude or -nowadtextures when compiling, will including the WAD files in the .res file work well enough?
3) So I take it .res files are needed to download the content from a server - if I upload my map on a site, I should exclude the .res file and instead simply include all the custom content in the .zip/.rar file?