Game_playerhurt Created 17 years ago2007-10-05 17:17:07 UTC by ATDestroy ATDestroy

Created 17 years ago2007-10-05 17:17:07 UTC by ATDestroy ATDestroy

Posted 17 years ago2007-10-05 17:17:07 UTC Post #235768
i know you can give the player health with this, but can it give them HEV power too?
Posted 17 years ago2007-10-05 17:24:18 UTC Post #235771
Posted 17 years ago2007-10-05 17:54:12 UTC Post #235775
Nice answer, short and understandable :lol:
thanks for answering though :D
Posted 17 years ago2007-10-05 18:22:20 UTC Post #235780
Its the truth. :P
Posted 17 years ago2007-10-05 22:54:08 UTC Post #235792
Posted 17 years ago2007-10-06 00:49:55 UTC Post #235798
i think there was a thread that discussed spawning batteries under the player to recharge HEV. but after your armor is full there will just be batteries everywhere
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-06 09:10:02 UTC Post #235809
That battery idea would look unrealistic. but interesting concept. is there actually a way to spawn things under the player, in relation to where they are?
Posted 17 years ago2007-10-06 09:17:41 UTC Post #235810
no, you would have to make a specific point for the player to stand on
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-10-06 11:59:28 UTC Post #235826
is there actually a way to spawn things under the player, in relation to where they are?
I believe the game_player_equip entity does just that. Try it.
Posted 17 years ago2007-10-06 12:05:38 UTC Post #235827
Or, can't you use a clientcommand entity in HL?
And simply give it the command give item_battery
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-10-06 12:25:40 UTC Post #235829
Only Spirit has such a command. Vanilla HL doesn't.
Posted 17 years ago2007-10-06 19:30:20 UTC Post #235892
Oh, so i could just use the Game_player_equip to give the player armor, i should've thought of that :
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