Func_train & func_conveyor in one brush Created 17 years ago2007-10-19 08:01:17 UTC by Spike Spike

Created 17 years ago2007-10-19 08:01:17 UTC by Spike Spike

Posted 17 years ago2007-10-19 08:01:17 UTC Post #236649
Hello, Im doing a little volcano, and I want it to shoot a spurt of lava when triggered, but then I want it to continue shooting spurt of lava so I want to convert the brush to a func_conveyor for make the effect that is even shooting lava. Any ideas on how to do it?
Posted 17 years ago2007-10-19 08:45:14 UTC Post #236653
........ :S. I think you need to use spirit for this.
Posted 17 years ago2007-10-19 09:06:31 UTC Post #236656
Maybe with the func_train last path_corner trigger a trigger_multiple, and this one kill the func_train and target a func_conveyor in the same site?
Posted 17 years ago2007-10-19 10:17:52 UTC Post #236661
I'd use sprites.
I can't think of a way to make this look good with brushes, matter of fact I can't think of any way to make it with brushes at all! ;O
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-11-01 13:34:48 UTC Post #237453
Can you model?

I'd suggest that you create a model for the lava, then use an env_shooter pointing straight up out of the volcano.
Posted 17 years ago2007-11-01 14:15:48 UTC Post #237456
Retexturing the gib model with a lava texture would probably look ok.
ChickenFist ChickenFist<Witty Title>
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