Water Render Problem Created 17 years ago2007-10-22 22:43:47 UTC by Tetsu0 Tetsu0

Created 17 years ago2007-10-22 22:43:47 UTC by Tetsu0 Tetsu0

Posted 17 years ago2007-10-22 22:43:47 UTC Post #236857
I'm getting this REALLY weird render problem when i'm running my compo map.

I have a regular water texture up top, but a scroll texture below it for some added depth (hate to give away my secrets lol)

And sometimes the Scroll texture renders as though it's on top of the Water texture
User posted image
you can see from the picture that it's VERY annoying. And when some of it goes away (renders correctly) some of it still doesnt (top left of both screenshots)

Screenie #1 is the problem
Screenie #2 is how it's mostly sopossed to look

That's my first problem

My second question is...

wasn't there a texture that you apply to all but one side of VM'd brushes to prevent the player from stopping on them.

Basically.. i have some VM'd hills and when i walk on them.. sometimes i'll walk diagonally following the slope yet i'm only holding "w"

It's very annoying and can drastically affect gameplay.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-22 23:29:24 UTC Post #236865
I think it's the BEVEL texture you're after, but don't hold me to it.

What's the height difference between the two water textures? I can't really think of a reason why that'd be happening other than HL's renderer simply having a fit.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-10-22 23:44:21 UTC Post #236868
there's 8 units between the top of the water and the top of the conveyor.
they both have the same bottom...
and i'm skyboxing the map for test purposes. (plz tell me that's not a cause.. it prolly is)

I'll try the bevel compile. thanks strider

EDIT---

BEVEL worked wonders! as mentioned above,
thanks strider
and i'm still working out that water glitch
Tetsu0 Tetsu0Positive Chaos
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