I'm getting this REALLY weird render problem when i'm running my compo map.
I have a regular water texture up top, but a scroll texture below it for some added depth (hate to give away my secrets lol)
And sometimes the Scroll texture renders as though it's on top of the Water texture you can see from the picture that it's VERY annoying. And when some of it goes away (renders correctly) some of it still doesnt (top left of both screenshots)
Screenie #1 is the problem
Screenie #2 is how it's mostly sopossed to look
That's my first problem
My second question is...
wasn't there a texture that you apply to all but one side of VM'd brushes to prevent the player from stopping on them.
Basically.. i have some VM'd hills and when i walk on them.. sometimes i'll walk diagonally following the slope yet i'm only holding "w"
It's very annoying and can drastically affect gameplay.