We all remember when we first encountered the Aperture Science 1,500 Megawatt Heavy Duty Super-colliding Super Button right? And then when Glados said something like "please move quickly, as the effects of prolonged exposure to the button are not part of this test" and we laughed? Is there actually a test where they DO test the effects of prolonged exposure to the button? Hold that thought.
Well I wanted to make a portal map, but a behind-the-scenes map. The trouble is with a behind the scenes map, it wouldn't make much sense to have it start the way a chamber does, with the player arriving in an elevator. What better way than to start the player out in the test chamber designed to test the effects of prolonged exposure to the button?
So, idea for a map. The player starts out in the button exposure test chamber, and must escape. This is the opportunity for some cool behind the scenes stuff that actually makes sense contextually.
Only problem is the ending. It wouldn't make sense to have the player escape and then simply get on an elevator to end the map like a normal chamber.
Ideas for the ending? Thoughts?