so, why not? So, here some screenshots of my unfinished HL2 mod "Source Power":
And some more unfinished screens:
Story:
Year before i tried to make some maps for CS-Source, but ... its too hard to make ballanced map were good gameplay and view can co-exist. Or may be i want too many. So, at october 2006 i have idea of this mod - just abstract mapping, modelling & texturing, no fps limits for hardcore game. Target only one - make beautiful map or demostrate cool effect or feature. Demoreel-like mod. "Source Power" demonstrating all what source engine can give to mapper & modeler - or what i can :gigi: . First release (if i finish it) will contain only 1-2 maps - gallery of my photos, 2D-art and refract/reflect shaders and hints with them&cubemaps. Hope second map (huge forest) will show prop static power of source, but for now it not started.