Subject pretty much describes my question......in the 'Move Sound' options for func_door there is squeeky 1, 2, etc.....I typed in ambience/stdoor.wav, because that was the most logical way to do it....but it doesnt work. I know for a fact the wav is valid because I have made it work, just not as the door move sound. If I set the doors target as 'stdoor' (the wavs name in hammer) it plays....but only once....I want it for the opening and closing of the door.
BTW, ST stands for Star Trek It is the sound of those power hydraulic fast doors, lol