Not a fan at the moment.
1st shot:
? Too clean, especially when compared to the other shots.
? Ridiculously empty.
? Skirting around the door is too thick, and the texture is a dirty concrete texture? That's what it looks like anyway. Looks silly to me.
? Dirty heater looks out of place.
? Put a trim on the floor in the doorway please. The abrupt change from carpet to tile is annoying. This is also a problem with other screenshots.
? Nice TF2 poster.
2nd shot:
? Add some kind of trim or something on the wood so it doesn't just abruptly end into the tiles.
? It would be a good idea to align the counter with the floor texture. I just think it looks odd, atm.
? I think the counter should have cupboards/draws instead of just plain wood.
3rd shot:
? Add a trim on the roof connecting the arches. Also a trim on the floor between the arches to get rid of that awful abrupt change from wood to tiles.
? Thick skirting around the door again with the same texture. Still not a fan.
4th shot:
? Floor tex is highly scaled and misaligned.
? Reflections on the shiny props look weird.
? Toilet paper roll is ridiculous. This is source, man. Get it modelled or at least add more sides to that bad boy.
5th shot:
? Trim on floor in doorway pls.
? Align floor tex pls.
? Add some trash or something lying around on the floor. It looks empty, rather than 'lived in.' It's like nobody has ever been there before, and greatly contrasts the dirtyness of the wall textures.
6th shot:
I'm not going to critique this screenshot because it is of nothing. There is literally nothing to look at.
At the moment, the project is looking incredibly generic, and not particularly great looking. A lot of amateurish mistakes which I wouldn't have expected from you, Mr. Hunter, such as texture alignment issues, have found their way into your first media release.
I suggest you work on increasing the quality of the level design before you show the public any more media.