stupid compiler! help plz Created 16 years ago2008-01-01 01:21:27 UTC by blackvans1234 blackvans1234

Created 16 years ago2008-01-01 01:21:27 UTC by blackvans1234 blackvans1234

Posted 16 years ago2008-01-01 01:21:27 UTC Post #242199
it wont start up after it compiles, idk if its completed compiling or if its just slow, idt its slow though, and i cant find the problem, please help

** Executing...
** Command: "c:program filessteamsteamappsblackvans1234sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2" "C:Documents and SettingsGaryDesktoplevelsgerrr"

Valve Software - vbsp.exe (Sep 21 2007)
1 threads
materialPath: c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2materials
Loading C:Documents and SettingsGaryDesktoplevelsgerrr.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsGaryDesktoplevelsgerrr.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2375 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 3
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing C:Documents and SettingsGaryDesktoplevelsgerrr.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappsblackvans1234sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2" "C:Documents and SettingsGaryDesktoplevelsgerrr"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:documents and settingsgarydesktoplevelsgerrr.bsp
reading c:documents and settingsgarydesktoplevelsgerrr.prt
2 portalclusters
1 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4
Average clusters visible: 2
Building PAS...
Average clusters audible: 2
visdatasize:24 compressed from 32
writing c:documents and settingsgarydesktoplevelsgerrr.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappsblackvans1234sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2" "C:Documents and SettingsGaryDesktoplevelsgerrr"

Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:documents and settingsgarydesktoplevelsgerrr.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
10 faces
9784 square feet [1409024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10 patches before subdivision
1206 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 107516, max 216
transfer lists: 0.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 31/65536 372/786432 ( 0.0%)
nodes 14/65536 448/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10/65536 560/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 16/65536 512/2097152 ( 0.0%)
leaffaces 12/65536 24/131072 ( 0.0%)
leafbrushes 9/65536 18/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 68/512000 272/2048000 ( 0.0%)
edges 47/256000 188/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 23984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24/16777216 ( 0.0%)
entdata [variable] 337/393216 ( 0.1%)
LDR ambient table 16/65536 64/262144 ( 0.0%)
HDR ambient table 16/65536 64/262144 ( 0.0%)
LDR leaf ambient 2/65536 56/1835008 ( 0.0%)
HDR leaf ambient 16/65536 448/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211248/0 ( 0.0%)
physics [variable] 2375/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 24
Writing c:documents and settingsgarydesktoplevelsgerrr.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsGaryDesktoplevelsgerrr.bsp" "c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2mapsgerrr.bsp"

** Executing...
** Command: "c:program filessteamsteamappsblackvans1234half-life 2 episode twohl2.exe"
** Parameters: -game "c:program filessteamsteamappsblackvans1234half-life 2 episode twoep2" +map "gerrr"

it tells me to
run buildcubemaps in the engine, but idk what that means!
lol

thanks for any help
Posted 16 years ago2008-01-01 01:30:46 UTC Post #242200
Try loading the map ingame and typing "buildcubemaps" in console it should then generate images from all your cubemaps to use on textures etc (takes a little while depending on how many cubemaps you have),also im asuming you have some cubemaps in your map too?
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 16 years ago2008-01-01 01:36:46 UTC Post #242201
hmm, sorry to be a noob but what is a cubemap?
Posted 16 years ago2008-01-01 01:39:04 UTC Post #242202
Posted 16 years ago2008-01-01 01:47:52 UTC Post #242203
nope none of those
and when i go to load game it says there are no games to load

WHY DOES HALF LIFE HATE ME
:walter:
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