Hack Jobbing problems Created 16 years ago2008-02-09 05:19:11 UTC by Sturmgewehr Sturmgewehr

Created 16 years ago2008-02-09 05:19:11 UTC by Sturmgewehr Sturmgewehr

Posted 16 years ago2008-02-09 05:19:11 UTC Post #245354
Well, I've been looking into Hackjobbing, as in replacing arm models on weapons and I gave it a go. (I'm new to the whole process)
It works fine, for the post part. I can get the new set of arms onto the model fine, but when I recompile the .qc and view the model, the arms aren't in the correct location. The weapon itself appears to have moved back, and it looks rather odd.

Does anybody know what I may be doing wrong, and how I may fix the problem?

Thanks very much for any help!

(He's an Image of what the problem looks like)
User posted image
Posted 16 years ago2008-02-09 13:59:30 UTC Post #245372
If the gun is a seperate body, import the gun into the arm's smd, delete the arms, and export the gun again. More than likely you moved a bone or several bones in one smd when you didn't mean to. And be sure to import the gun into the arms, not vice versa. If you want to know why, make a backup of your arms and try it.

Those arms look like the exoskeleton armor from STALKER. May I ask where you got them so that I too may begin some hackage of my own? I vaguely remember seeing them somewhere before.
Posted 16 years ago2008-02-09 14:50:13 UTC Post #245374
Thanks. I've solved the problem now (I wasn't using Kratisto's decompiler to decompile the models).

They are the exoskeleton arms from STALKER, they were created/hacked by Nige111 of HLImprovement.

The topic for them can be found here...
http://www.hl-improvement.com/forums/index.php?topic=8372.0
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