can someone explain to me some things that i have not figured out. i am familiar with mapping for counter strike, but not for source. i have been porting a map i made to source but i am having a hard time understanding how to do these things. mostly texture based
1.i cant find the blue texture.
2.what is fade in source
3. please explain how textures work in source. i dont see a .wad anymore are the textures automatically added now?
4. if i want someone to help me with my map(in hammer) do i need to zip all the textures i used so they can edit it?
5. i used to make {aaatrigger texture for ladders, in source after compile they do not disappear they are pink and black checkers and i cant use my ladder.
6. i want some things to glow ie func_illusionary (additive 200) in source it is just black or transparent.
i searched for these things but didnt find any answers.