Haven't dropped an update for a while.
Mostly, I've had a few friends from school come to my pad and test out a few example maps.
Not a single complaint! except for duck jumping... but other than that, I've found thing to fix, tweak, and improve. Also, mapping is going slow. I have finals due for school, but after that, I have spring break completely open for some hardcore dev time.... and I mean it.
If you haven't noticed it in my profile, I'm unemployed! I've have enough money to finish school, and the time to do all of my school work and finish 6D within a year.
In the meantime, I comprised a small reel of some models. Its not much and its the only thing I have on me at the moment.
-->Cluck<--Also, I found that spark that made Sancefar, Poison Garden, and all of those good maps people actually like. It was all in the texturing! Not so much in the mapping.
I have a Poison Garden 2 in the making. In any sort of spare time, I'll nibble at that until its done. No rushes or anything, even though I did the entire central plaza.
I'll likely post a screen shot later.