The Crysis Project Created 16 years ago2008-02-25 19:48:03 UTC by Madcow Madcow

Created 16 years ago2008-02-25 19:48:03 UTC by Madcow Madcow

Posted 16 years ago2008-02-25 19:48:03 UTC Post #246600
The Crysis Project is my latest invention withing entity-setups.

The idea from start was to create a combine solder who could do similar things to what the nano suit does in Crysis.

So far there are only two modes, and I think I won't try making the other modes because.. well it just isn't possible.

So, the modes availble are Stealth and Armor.

Stealth mode allows the combine to cloak for a while, while this makes him extra exposed to bullets.

The cloak mode makes the whole soldier (Except the weapon) almost inviseble.
And believe me, when someone pops their stealth in action you won't notice where they are, unless you accedently shoot at them, which causes them to remove the cloak and fire back at you.

The idea is open for ideas (what?) and that's what this thread is for.
Ideas ideas ideas.
Nuke me.

A very early version is availble here:
http://www.twhl.co.za/vault.php?map=5029

I only released it for those who wants to see what you can make the soldiers do.

Now, give me ideas, please.
Critisism is also welcome, and if you are gonna critisise my VERY EARLY map, then please read the description first.

Thanks!
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-26 09:54:13 UTC Post #246642
Questions:

What is the goal of this.
What do you intend to have included in the final release.
What type of ideas do you want? Level, enemy, weapon?

Are you just trying to take as much from Crysis and put it into source as possible or are you actually trying to sort of re-create crysis on source?
Posted 16 years ago2008-02-26 10:02:08 UTC Post #246643
Madcow is a big fan of Source experiments. As fail as Crysis is, it's a good idea for an experiment -- a Combine soldier with Crysis-esque power suits would be challenging.

Pity you can't get the weapon to disappear as well, I ran into the same problem once.
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-02-26 10:05:19 UTC Post #246644
maybe you could kill the weapon entity itself, then give him it back when he uncloaks?

hl2_weapon_ar2 as the entity name..
Hammer will say it doesn't exist, but it'll work in game.

(i have no idea if that's the correct entity name, but it's something like that)
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-26 16:56:16 UTC Post #246652
Tycell: As Strider said, I just love to experiment. :>
What better way to waste ones sparetime?

Maybe I shouldn't call it "The Crysis Project" since it is more like "The Nano Suit Project" but that sounds a bit weird. Oh well.

Huntey: That's interesting, I didn't know that!
But won't that kill all of the weapons in the whole map?

Edit: I am currently updating the map.
The next version should contain a fully functional cloak cover system and temporary lightning to show of the cloak and what it can do.

UPDATE

The map now has a fully functional (but still random) cover system!
The new version also has light.
And a few other small bugfixes...

Go have a look: http://www.twhl.co.za/vault.php?map=5029

NEXT UPDATE WILL CONTAIN:

I will have changed the map in the next version.
It will now look more like the original idea.
A warehouse, think FEAR.
The lightning will also be FEARish.
I guess it's my way to compensate not finishing A la FEAR. :>
Madcow MadcowSpy zappin my udder
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