visibility matrix 136megs Created 20 years ago2004-04-29 15:03:56 UTC by [DDHLP-C]copper [DDHLP-C]copper

Created 20 years ago2004-04-29 15:03:56 UTC by [DDHLP-C]copper [DDHLP-C]copper

Posted 20 years ago2004-04-29 15:03:56 UTC Post #24564
"visibility matrix 136megs" i get this when compiling and it then it doesnt compile valve hammer freezes could it be cuz room is to big and visibility is to much?

[DDHLP]copper
i have a room with pillars
Posted 20 years ago2004-04-29 15:11:54 UTC Post #24566
theres 948540 square feet i made it to big didnt i?
Posted 20 years ago2004-04-29 15:30:51 UTC Post #24568
That's nearly two hundred square MILES!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-29 15:34:14 UTC Post #24569
DUDE, I DIDNT EVEN KNOW YOU COULD MAKE THINGS THAT BIG!
Posted 20 years ago2004-04-29 15:36:43 UTC Post #24571
OMG. hes trying to blwo up half-life
Posted 20 years ago2004-04-29 15:40:49 UTC Post #24575
DUDE, I DIDNT EVEN KNOW YOU COULD MAKE THINGS THAT BIG!
You can't. Hence "valve hammer freezes" :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-29 15:53:20 UTC Post #24584
woh!! how long did it take you to make that?
Luke LukeLuke
Posted 20 years ago2004-04-29 21:31:09 UTC Post #24612
You would be sitting there for hours dragging just the ground across! Course that would be interesting if you could make things that big. Imagine that, you could map a whole freaking city! (Course you really couldnt play in it - you would need a minimum of like 200 players lol)
Posted 20 years ago2004-04-29 23:15:03 UTC Post #24618
Copper When I map I place a info_player_start in the map and use that to judge how high to make my walls.

I take it your making a killbox of sorts.

It must be to high.

I will look at your rmf when I get home.
Posted 20 years ago2004-04-30 04:59:17 UTC Post #24633
DUDE, I DIDNT EVEN KNOW YOU COULD MAKE THINGS THAT BIG!

LOL
I MADE A BRUSH 15 SQUARES BY 12 ON TOP VIEW AND 6 SQUARES HIGH ON SIDE VIEW BUT IN COMPILE LOG IT SAID THE SIZER OF MAP WAS THE 94..... IT TOOK LESS THEN AN HOUR TO GET DONE PRETTY MUCH THE WHOLE MAP
I THINK CUZ I ACCIDENTALLY HAD THE SIZE ON 256 THAT MIGHT BE THE PROBLEM LOL OH WELL BACK TO TGHE DRAWING BOARD
BLOW UP HL MMMMMMM......
LOL
ANY WAYS THANKS GUYS ANFD THIS MAPPING IS SO MUCH FUN GOOD TO SEE THERE S A GREAT COMMUNIOTY TO HELP EACH OTHER TA FOR NOW!!!
Posted 20 years ago2004-04-30 13:35:27 UTC Post #24673
i can have a visibility matrix of 300 odd and compile it fine (computer is a beast though :nuts: )
Posted 20 years ago2004-04-30 14:03:27 UTC Post #24679
you would get lost if the map was soooooo big!
Luke LukeLuke
Posted 20 years ago2004-04-30 17:01:18 UTC Post #24698
how long does it take to compile your map?
i have 2.3ghz intel 256meg sd ddr ram 70 gigs harddrive
and i have 256mb radeon 9600xt
any way smade the map allover much smaller now added a secondfloorr it visibility matrix is .80megs and compile perfect i added a second floor put some monsters on it and made a vent that drops to botttom floor
i wanted to make a teleport but u need info tele destination and trigger teleport i have the destination one in entities but there is no trigger teleport do i have to download that file from somewhere and how do u get it now my next lesson is to put stairs into this map
and how do start the map without needing to put a suit entity so aso u can get into the powerpack and have guns specs show up and health ?
?
Posted 20 years ago2004-05-01 00:13:11 UTC Post #24765
maybe you used -chop 6 -texchop 3 :D
Posted 20 years ago2004-05-01 00:36:40 UTC Post #24772
Could you talk a little MORE about how big the map is?! Gaw, just make the map smaller. Half Life probably doesnt even freeze, its probably just lagging so much that it seems like its frozen from the sheer amount of r_speeds in that map.
Posted 20 years ago2004-05-01 01:50:07 UTC Post #24794
Copper,

To add weapons and the long jump when a player joins or respawns in a HLDM use game_player_equip.

Place game_player_equip inside your map.

Right-click and select properties.

Turn off SmartEdit by clicking on the button to deselect it.

Click on add.

In the name box type the entity name (all valid entities and values are listed below).

In the value box type the value that you wish to supply to the player (all valid entities and values are listed below).

A good thing to keep in mind is never over do it with weapons, ammo, and HEV. The map would get to boring or easy to play in.

Also when adding weapons the last most powerful weapon (to the HL engine) will be in the players hands when they spawn.

Example you add weapon_crossbow first then weapon_9mmAR. The HL engine says that weapon_9mmAR is the strongest, so to speak. You add weapon_9mmAR and weapon_gauss. The weapon_gauss will be in the hands of the player after spawn.

These are also limited by the amount a player can receive from one entity and the limit a player can carry. Example, ammo_9mmAR will give you 25 bullets per clip and the player can only hold 250. A number 1 value equals 25 bullets. If you enter a value of 26 you have excited the limit. This will either crash the map or drop entities at the point that info_player_deathmatch is located or drop off the map. In this example you can only go up to 25 for a value. Listed below are the entities and their limits. Please forgive me if I am off by a little. I typed this up while away from Hammer and/or Half-life, all memory ;)

Weapons:

weapon_357 value 1 = 1 limit 1
weapon_9mmAR value 1 = 1 limit 1
weapon_9mmhandgun value 1 = 1 limit 1
weapon_crossbow value 1 = 1 limit 1
weapon_crowbar value 1 = 1 limit 1
weapon_egon value 1 = 1 limit 1
weapon_gauss value 1 = 1 limit 1
weapon_handgrenade value 1 = 1 limit 1
weapon_hornetgun value 1 = 1 limit 1
weapon_rpg value 1 = 1 limit 1
weapon_satchel value 1 = 1 limit 5
weapon_shotgun value 1 = 1 limit 5
weapon_snark value 1 = ??? limit ??? (I do not use snarks in any of my maps; some HLDS servers will lag if players use them)
weapon_tripmine value 1 = 1 limit 5

Ammo:

ammo_357 value 1 = 6 bullets limit = 30
ammo_9mmAR value 1 = 25 bullets limit = 250
ammo_9mmbox value 1 = 100 bullets limit = 250
ammo_9mmclip value 1 = 17 bullets limit = 250
ammo_ARgrenades value 1 = 2 ARgrenades limit =10
ammo_buckshot value 1 = 4 Shotgun Shells limit = 125
ammo_crossbow value 1 = 5 arrows limit = 50
ammo_gaussclip value 1 = 20 cells limit = 100
ammo_rpgclip value 1 = 2 rockets limit = 5

Items:

item_airtank value 1 = 1 limit 1
item_antidote value 1 = 1 limit 1
item_battery value 1 = 15 HEV limit 6. You can not divide 100 by 15 evenly. So the value of 6 = 90.
item_healthkit value 1 = 10 limit 10. But you really do not need this for game_player_equip in HLDMs.
item_longjump value 1 = 1 limit 1
item_security value 1 = 1 limit 1
item_suit value 1 = 1 limit 1 not needed in HLDM.
Posted 20 years ago2004-05-01 02:06:50 UTC Post #24797
Worldcraft dude,

I think he told me that the size of the map was about the scale size of the city of Sidney LOL
Posted 20 years ago2004-05-01 17:19:11 UTC Post #24917
Still. Scale it down a notch. Whats this about 5 max shotguns?
Posted 20 years ago2004-05-02 07:50:32 UTC Post #25048
i scaled it down alls well getting the hang of this this map was just a practice map before i started my real project so off ig o thanx for all your help and thank u again dizzy
Posted 20 years ago2004-05-02 07:55:53 UTC Post #25051
copper, use punctuation... i had troubles reading some of your posts ;)
Posted 20 years ago2004-05-02 22:01:43 UTC Post #25153
LOL i have a visibility matrix of 2.6 meg but my maps is just 160 units high, 7 x 9 lenght and width. :( if i compile the whole world then it would be,........ 29-46MEGS! it will lock up!!! i only got 256MB ddr RAM and a pally 1600+ !!! SCREW HAMMER!!! NoOO! :)
You must be logged in to post a response.