I'm presently working on a map that will contain both indoors and outdoors spaces. In my outdoor space I tried to use that light_spot entity as the source of light. Set it to be "sky" to have some nice shadows in my level. Thing is.....after compiling the damned thing is DARK. If I put a light, I get a light at that very spot, so thats working okay. But if I change it to a light_spot OR a light_environment, it wont work at all. All I get is a dark room with a skytexture on top of it!
I must be doing something very wrong here, but WHAT?