6-D : A Half-Life Puzzle Mod [WIP] Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 18 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 16 years ago2008-04-23 15:18:41 UTC Post #249106
Sexytime!

When i get my new rig going i want to begin again on the unwrap tutorials... so cool to watch the whole process like that: awe-inspiring stuff guy! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-04-23 20:01:10 UTC Post #249120
good luck to ya, if you think there is something that needs to be covered as far as that goes, i'll modify the tutorial or write a new one about it.
Rimrook RimrookSince 2003
Posted 16 years ago2008-04-23 20:03:16 UTC Post #249121
WUT DOUBLEPOST?

anyway, if you would just like to model, i would gladly paint it for ya. texturing doesn't phase me anymore and I would gladly to it as practice.

that goes for anyone.
Rimrook RimrookSince 2003
Posted 16 years ago2008-04-23 20:39:53 UTC Post #249123
Rimrook, what program do you model with? 3dmax or XSI? Or another?
Posted 16 years ago2008-04-23 21:53:14 UTC Post #249125
3ds max 7 with the plugins and such. join the TWHL modelling bunch and try a few of the tutorials

Tutorials Link

there's also a thread for questions and comments here in the forums.

Thread
Rimrook RimrookSince 2003
Posted 16 years ago2008-04-24 15:17:08 UTC Post #249139
if you would just like to model, i would gladly paint it for ya. texturing doesn't phase me anymore and I would gladly to it as practice.
Heh that's awesome and i'll definitely take you up on it! = > (i still want to learn it too, but that's guna take a while lol)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-05-02 16:03:58 UTC Post #249141
ya know, 1.1 minutes ago i learned something really cool that will speed up the tediousness. I need to update the unwrapping tutorial.

EDIT:

Project is to be proposed in exactly 1 week...

I need some kind of demonstration for class, as well as a supporting wealth of concepts for places and people, things and such, and some kind of animatic for a master trailer.

goody-goody-gumdrops. :(

i'll post of the products here tho. it'll be fun to show the concept to finished all in one run.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-06 18:19:47 UTC Post #249640

] can't wait

Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-07 01:51:01 UTC Post #249655
This is as close as I'll get.
User posted image
Technically, this should have worked, but didn't. The first thing he said to me when this loaded was;

"A failure of this magnitude is highly improbable."

...yes... yes it is. At least its textured nicely, but doesn't look like its supposed to. I'm asking for help on this one :(
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-07 02:15:06 UTC Post #249656
What the hell?
Posted 16 years ago2008-05-07 03:05:21 UTC Post #249657
You're not rigging it on default animations, are you?
Posted 16 years ago2008-05-07 04:20:09 UTC Post #249658
1000th post!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-05-07 18:16:53 UTC Post #249694
1000th post!
wewt

I did try to rig it to the original animations. Body swapping was the only way. I've done it before, but this time it just did not work.

I really need help with this. I can provide the models in 3ds format (which loads into milkshape just fine) if someone wants to pitch in and rig/animate it.

preferably someone who knows what they are doing :\
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-07 18:29:20 UTC Post #249697
Have you tried manually manipulating the mesh to line up with the original skeleton, then manually assigning vertices to the bones?
Posted 16 years ago2008-05-07 22:02:14 UTC Post #249709
yes.

that was the result.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-07 23:21:43 UTC Post #249710
Weird. You didn't do any scaling and accidentally manipulate the skeleton did you? I know that the scale-all tool in Milkshape also rescales the skeleton, so when you recompile it the skeletons don't match up and the result is something just like that. Its really kind of a noob problem that I wouldn't expect you to run into, but you never know...
Just for shits and giggles, import the mesh without its skeleton over the original reference and export it.
Posted 16 years ago2008-05-08 03:00:33 UTC Post #249711
WC you're suggestion worked.

but it'll still be tough to get it replaced right. especially with the shape of the head, the jaws don't match up at all and the body doesn't like to fit on the skeleton right.

i'll try as hard as i can to get this working, if not, i think its lights out for the navenger and its on to plan B.

but i wonder if using a seperate mesh for the head will get it to work. like the scientists are any how.

this isn't fun anymore :(
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-09 16:26:56 UTC Post #249786
i'm preseting 6D right now...

EDIT:

barely approved... i thought it wasn't going to fly at all.

Needs to be organized much better, presented better, and all that. going to have to bust some ass on this one... :/

EDIT AGAIN:

Ok i cleared the soil from my trousers.

Within the next few weeks. I have to crunch down on all of my part, Daubster has to get somekind of update to the code and I'm very proud to announce that Grimmeh is in on the project composing music tracks. (my stuff is good but its not Grimmeh-good.)

Besides from mapping and such, my design document is going to get finished and I'll pass it to the team.

Now is SO not the time to be lazy. If this project doesn't hit a solid-as-hell demo in 5 fuckin weeks, the project won't fail, i fail. This project is academicly recognized as a capstone project under my name as the leader of the project.

I will rips you're balls off, you can have them back when we're done because;

1: I'm pissed off.
2:
3: Profit.

EDIT: i meant grim and not doodle. i got mixed up, it was a long night... oi.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-14 21:25:22 UTC Post #249973
...I can't wait...wait if it's a demo then what will be the missing features that will be present in the final release??
Posted 16 years ago2008-05-14 22:01:05 UTC Post #249974
Yeah. It's just gonna be a demo.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-14 22:09:12 UTC Post #249975
Good to hear it was approved, though. Looks like you've got your work cut out for you.
If, for one reason or another, you need a view weapon animator, I can lend a helping hand.
Posted 16 years ago2008-05-15 07:47:48 UTC Post #249994
Had a few ideas how the view models are going to interact with the player's abilities, but nothing is certain as far as that goes.

Also, the player is not allowed any weapons. That was decided a while ago.

Not sure what features will be missing, or which ones are going in at this point. Haven't heard from Daubster about it yet.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-15 21:25:28 UTC Post #250005
whats the difference about the demo and the full version what is missing in the demo that is present in the full version??
Posted 16 years ago2008-05-16 15:22:16 UTC Post #250036
moar levels and features in the real version.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-16 15:50:16 UTC Post #250039
it looks like basic telekinesis and toggle in the demo, plus whatever I can make with mapping and using those abilities. which is a lot.

the stuff thats not going to be there, i guess, is the fancy polish.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-16 19:58:15 UTC Post #250051
Posted 16 years ago2008-05-17 17:30:39 UTC Post #250080
whats the difference about the demo and the full version
I laughed...a lot.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-05-22 13:40:22 UTC Post #250097
you lal'd. (laughed a lot)
22 days until demo? it looks impossible, even for me.

It might not look as pretty as I may want it, but for fuck's sake I will try to deliver something. I also have finals for homework.

If I get a working demo by the 13th of june, I could turn that in to class and spend Summer Break making it nice for public release if you guys really want me to. That may benefit with more maps, gameplay, and graphics. Or you could settle for a more dirty version, but at least the project will get off the ground.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-22 14:20:11 UTC Post #250255
Pull yourself together, man!
We'll pull through this. ;)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-05-22 14:46:55 UTC Post #250256
just stressing out. after this i may want to audition some mappers to speed things up.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-22 16:38:08 UTC Post #250257
Haha. Wicked.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-22 17:26:24 UTC Post #250264
audition
That means you have to match the rest of the mapping. Although Daubster pepped me up a little. I may skip my tonight class to go home and work on it.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-22 17:33:08 UTC Post #250265
Nothing good ever comes from rushing a release. In my opinion, you should...
If I get a working demo by the 13th of june, I could turn that in to class and spend Summer Break making it nice for public release if you guys really want me to. That may benefit with more maps, gameplay, and graphics. Or you could settle for a more dirty version, but at least the project will get off the ground.
Posted 16 years ago2008-05-22 17:36:36 UTC Post #250266
Don't skip an important class Rim. Finals are important you know ;)
And i realize we have to audition.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-22 18:34:33 UTC Post #250268
well... too bad. i'm guesting for the class i'm in right now, and in 30 minutse or so, i'm walking home to work on it.

hehe, student guest speaking in class to other stoodentz... pwnage! i'm honored.

EDIT: going home anyway. i got sick. X____X
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-22 22:56:06 UTC Post #250272
Get well soon. Tha Greyt Rimrook!
Posted 16 years ago2008-05-23 00:10:26 UTC Post #250275
its been one hell of a day...

demo launches in 22 days from now.

and HLG, don't bother me or my team ever again about this project for.... like.. 22 days or something...
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-23 00:59:23 UTC Post #250283
Well good luck with it.
Posted 16 years ago2008-05-23 04:29:41 UTC Post #250289
K Rim. I am not gunna bother you any moar.For another time: I am Sorry.
Posted 16 years ago2008-05-23 10:39:43 UTC Post #250310
Rim; I think we can wait a while longer, school comes first ya know!

Halflife_Genius; I don't think your nick suits you...
Posted 16 years ago2008-05-23 13:45:39 UTC Post #250311
hmm... this project is for my advisor's approval... who is a part of the school... which school comes first...

i think i know what you're saying... ^__^

EDIT:
HL is specifically blocked at my school! Like someone has done this before!

I do recall that asshole in the equipment room playing HLDM a long while back. He's no longer around but he probably got it banned. :(

This might actually help, because as long as I can show that I did it (not necessarily completing it wink wink) I may buy some time and still have it done and approved.

Also, summer break may provide a few additional weeks.

Lets see what happens :\

EDIT AGAIN:
Just had a good talk with my adviser. I told him everything that has been going on as far as production goes on the project. He said that my part alone in the project can be my capstone, not the project itself. Since I'm the art guy, that works. So instead of a demo, he wants the pre-vis and art as well as story. Thats a load off.

Big change of plans however. The last day of my summer break (which is 4 weeks of absofuckinglutely nothing else important to do) is Sunday July 13th.

Bumping it back may have the best results. It may allow me to properly finish my all my stuff, make a good length demo thats pretty, and still meet the requirements of the capstone parameters.

I really wish he would have told me that working on a project could count. Hearing "Capstone Project" inferred an actual project. Wasn't so much my fault as it was his never explaining what a capstone can be. Most capstones are self set anyway so its hard for them to say what can be what.

So I pulled 6D from its capstone project status and moved myself to the capstone experience status. Which buys us an additional 4 weeks and moves my adviser's attention away from the project and onto just me. Which is fine cuz it pressures Grim and Daubs as well.

Will keep you posted.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-23 14:19:28 UTC Post #250328
That's awesome rim! Good to hear there's a bit of weight off your shoulders :)
I patiently await any other update! And how are you feeling btw? You said you got sick, are you better?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-23 15:23:54 UTC Post #250333
i got sick because i lacked nutrition. i ran out of vitamins for a week.
a bit of weight off your shoulders
no, not really. in fact, i made it worse for me. I simply gave time to my team mates, they deserve it.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-23 15:42:21 UTC Post #250334
Ahh.. I see.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-05-23 15:55:27 UTC Post #250335
I ran out of vitamins for a week...
Do you really need them? :) And yeah I look forward to some new media! Sounds like your course is having its toll on you...
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-05-23 16:51:29 UTC Post #250338
yeah i really need them. they also help me focus and think clearer. which is dreadfully necessary.

How are you guys with character design? i might want to post some sketches later.

the industry is looking awfully fun right now. even though i think it will be the same stuff except i get get to do just theT[b]e[u]Xt[/b]U[/u]rI[b]n[u]G[/b][/u] and get paid well.
Rimrook RimrookSince 2003
Posted 16 years ago2008-05-23 18:44:37 UTC Post #250348
you shouldn't need to rely on vitamins as replacements for actual nutritional food. they are designed to co-operate with your mineral intake, not replace it. if running out of vitamins for a week made you sick, you need to take a look at how you are eating. you should eat red meat 3-4 times a week, fish 2-3 times, vegetables with most nighttime meals. limit your fat and sugar intake, as well as try to avoid artificial stuff because some people are known to have a negative reaction to those kind of things. (apparently, they use the same stuff in red food colouring and rat poison). try going to your doctor and getting a food allergy blood test, you may be feeling sick because you are allergic to some foods and never knew.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-05-23 19:30:39 UTC Post #250353
Could be psychosomatic addict insane too. If you think they make you healthy then they make you "feel" good. if you stop taking them and think they'll make you sick, your mind makes it so.

I heard a real interesting study about the placebo effect and what a profound effect your brain can and does have on your body. This one involved where they give the some of test subjects a small cut or burn. Subjects who were told they were being hurt but actually weren't, developed red marks and swelling where they thought they were being hurt! Ones who were told they were not being cut/burnt, but actually were, had almost no noticable swelling or marks!

I'm not trying to discount vitamins by any means. I supplement with colloidal minerals\vitamin myself.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-05-23 20:10:01 UTC Post #250356
"Carmine may be prepared from cochineal, by boiling dried [scale] insects in water to extract the carminic acid"
Carmine (E 120) is used in almost all red candies and you can also find it in yoghurt and some other food.
In most red stuff you eat that ain't red naturally contains "insect juice".
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-05-23 23:37:05 UTC Post #250363
... also i haven't had any good sleep all week. that may have been something to do with it, and I only got sick just that one time. So i dunno, its rather freak. I eat well enough though, but i don't care for salads.
User posted image
Rimrook RimrookSince 2003
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