Host_Error: no precache: *1???????????? Created 16 years ago2008-08-22 14:01:55 UTC by makem makem

Created 16 years ago2008-08-22 14:01:55 UTC by makem makem

Posted 16 years ago2008-08-22 14:01:55 UTC Post #254298
Hello, im makem. I am editing a rather Huge map, with the Batch compiler. In the compiling log it states no error's. When i start the bsp up in TS (it's a mod for hl1) it crashes back to the start menu and in the console says the following:

NET Ports: server 27015, client 27005
Server IP address **.**.*.*:27015 (in this line it had my ip, i "*" it out for security perposes.)
Host_Error: no precache: *1

Executing listenserver.

Any idea on what maybe causing this?
Thanks for the help.
Posted 16 years ago2008-08-22 14:10:15 UTC Post #254299
http://www.slackiller.com/tommy14/errors.htm
Precache is a game memory problem. It often could be you have a bad path/name for a sprite/model/wav. But it can also be that you have too many kinds or too large sprites, models(400 obj limit?), wav sound files(limit<3min) or entitys(data limit ~0.5M) and have overfilled the space setup for them. (see also SVC bad below.) Sometimes combining entities into fewer helps, but usually you will have to simplify to fewer kinds of sprites/models, or smaller sprites/models/wavs. Occasionally this error happens when you are using a corrupted or non-standard model/sprite. Using other folk's prefabs are often hidden reasons for this problem.
Sometimes the "too many wads" problem sets this off, or having a brush textured with AAAtrigger texture visible in the map will cause this problem.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 16 years ago2008-08-22 15:07:00 UTC Post #254305
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