Size of map in Hammer Created 20 years ago2004-05-05 04:39:36 UTC by Joe_Cool Joe_Cool

Created 20 years ago2004-05-05 04:39:36 UTC by Joe_Cool Joe_Cool

Posted 20 years ago2004-05-05 04:39:36 UTC Post #25542
Asked this earlier but the explaination was not very helpful

When i create a map in Hammer there is only enough room on the grid for 1 decent size room..... how do i make the area which i create my maps bigger ????

:zonked:
Posted 20 years ago2004-05-05 04:54:55 UTC Post #25543
hmm. the grid os 4064 x4064. ore close to that. that is hughe.
. and when you dont see a grid anymore you shouldnt build outside the grid. you cange the grid size by pressing [ ore ]

hope it explains a bit but im not sure of your qestion
Posted 20 years ago2004-05-05 05:51:49 UTC Post #25548
Joe_Cool, change the grid size with the [ and ] keys. Your room will need to be a lot smaller...

Most rooms are only 128 units heigh, wich looks like about 2,5 meter...
Posted 20 years ago2004-05-05 06:22:29 UTC Post #25552
somewhere I've read about a method of increasing the maximum map extends of 8192?.
does anyone of you know this one?
Posted 20 years ago2004-05-05 06:33:19 UTC Post #25553
that wont e possible. the hl/quake engine cant handle that
Posted 20 years ago2004-05-05 06:47:18 UTC Post #25554
You can't increase the map size, but...

I've heard that in DoD some maps make use of doors, that automatically start in their open position (so they're moved at the beginning of the level). That doors are actually large parts of scenery, that are extended past the maps border at the start of the level. And that seems to be possible.
Posted 20 years ago2004-05-05 07:23:48 UTC Post #25555
Hm, nice idea. thx!
Posted 20 years ago2004-05-05 07:32:56 UTC Post #25557
Joe_cool, a 'decent sized room' is about 1024*1024 (and thats quite large, at it), the full grid is huge...
Try scaling using the Info_player_start entity as a basic.
Posted 20 years ago2004-05-05 07:36:03 UTC Post #25560
yes, I agree with zombie, Why would you want a room, as big as 4064x""
its kinda stupid, your computer would probably freeze up.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-05-05 07:42:57 UTC Post #25562
Wait till Half-Life 2 where the grid area will be massive
AJ AJGlorious Overlord
Posted 20 years ago2004-05-05 07:58:52 UTC Post #25566
wait untill half-life 3 where the grid will be huger.
Posted 20 years ago2004-05-05 08:36:50 UTC Post #25578
Actually, there are possible things beyond the grid. People have light up areas outside of it, and a lot of other things. Search VERC and find "Extra 4096 Units on WC Grid" (In Anonymous Materials; or something)
Posted 20 years ago2004-05-05 08:51:16 UTC Post #25587
Joe_Cool: Really, could you please avoid posting three seperate threads of same subject.
Asked this earlier but the explaination was not very helpful
-_-. I'm f*g angry at the moment and won't start whining about that too.
Posted 20 years ago2004-05-05 08:53:05 UTC Post #25589
I feel you too jaardsi. A lot of people have done this to me. They ask off the wall questions, that usually are the wrong ones (not ones they wanted), then when you tell them a correct answer - they make a new thread, explictly explaining "I asked this before, but no one helped me".
Posted 20 years ago2004-05-05 13:38:48 UTC Post #25652
hehe
i read somewhere that the next map editor would be 6 minutes to travel from top to bottom. now imagine that big. 4096 x 10? :nuts:
Posted 20 years ago2004-05-05 20:00:33 UTC Post #25719
I looked in the forum but could not find my other post.... hence why i wrote this one jaardsi
Posted 20 years ago2004-05-06 08:29:51 UTC Post #25753
Why have a big map for? Unless its for DM or multiplayer then you shouldn't need to.
AJ AJGlorious Overlord
Posted 20 years ago2004-05-06 09:23:31 UTC Post #25754
ever heard of trigger_changelevel, :D?
Posted 20 years ago2004-05-07 04:17:25 UTC Post #25863
Yes. Use it for single player maps. Very useful (how do you think they did it in Half-Life? One big map? I don't think so! :P )
AJ AJGlorious Overlord
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