Repeating Razor Train Problem Created 16 years ago2008-09-20 07:31:45 UTC by Ansith Ansith

Created 16 years ago2008-09-20 07:31:45 UTC by Ansith Ansith

Posted 16 years ago2008-09-20 07:31:45 UTC Post #255748
I've got some trouble working out a repeating razor train in a multiplayer map.

I used the tutorial to make the train in the first place over at Halfwit( http://www.halfwit-2.com/?page=tutorials&id=42 ), continued on to make it circle outside of the map going on extra paths and coming back around and meeting up with the first one. It repeats fine and all but when it comes around back to the start it lags my game, for about 10 seconds I get like 0.5fps. I'm not too great with setting up entities in source, but if anyone could help me with this or tell me how I could do this (Possibly without making it circle around the outside of the map) it would be great.
Posted 16 years ago2008-09-20 08:02:29 UTC Post #255749
You could try it with a point_template. Add all the entities required for the train into one point_template, kill off the existing entities when the train has passed, then trigger the template entities after however long you want. It should work, I think.

This should help, just because it partially shows how to use the point_template.

I'd try making an example map myself, but I'm on a mapping hiatus. :P
Strider StriderTuned to a dead channel.
Posted 16 years ago2008-09-20 09:05:40 UTC Post #255757
I get the idea behind it but...I just fail at making it.
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