I tryed to make a map i started with a small one worked fine running went fine
But when i made a bigger map it just cant compile it :/
Im pretty new at this hehe
But do i need to make something becuse the map is big or something ?
Thanks
Compile log
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlcsg.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
Entering E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed
--- END hlcsg ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlbsp.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlvis.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
--- END hlvis ---There was a problem compiling the map.
Check the file E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlrad.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
--- END hlrad ---There was a problem compiling the map.
Check the file E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.log for the cause.