This might be important to an idea I have for a map, so i want to make sure whether or not it can be done.
Is it possible to have a box (or crate or something along those lines) that respawns (when triggered) and can produce a randomly chosen contents out of a few items when broken (like, produces either handgun ammo, satchels or medkits, but nothing else)?
It obviously requires a func_breakable, but i don't know 'bout those properties.