Hi.
I have a problem with my models, I'm using the Valve Hammer Editor 3.5B to map. When I put an animated model (using the cycler_sprite entity), its appears in a good speed in the 3D windows of hammer , but when I compile and see the model working in-game, the model animation apears in a very fast sequence of animation.
I change values in the "model only sequence # of animation" n' "frame per second" but nothing has been changing...
I'm using the FGD Expert.