The url is: http://www.twhl.co.za/vault.php?map=5176
Thank you.
![:)](http://192.241.182.11/images/smilies/smile.png)
Created 16 years ago2008-10-29 14:25:58 UTC by
qwerty123
Max can import the dxf from hammer, but its ugly. very ugly. It'd be better to start over.I was also going to say that the .rmf file can be opened up by Crafty, then export it to the .obj format. I am sure most good 3D modeling apps out there can import the .obj format. Now, unless you are looking for something low poly, then I would go with what Rimrook is offering.
When you say you want this converted to a .mdl file, are you talking about, as in the "3D GameStudio" .mdl model format?I just need it the way you that when you put a cycler_sprite entity to insert a model. So, more or less like the default half-life models.
Not to be mean or anything, but why do you need those as models?I'm creating a map of a school and because there are many tables and chairs in the school, it's really slowing down the compiling, and the file size goes way too large.
do you really need that table and chair specifically or would you settle for something like this...I can do with Rimrook's design but can you try to make the colours just like in my .rmf file?
cyclers are buggedWell then, how do I insert a model in hl if not using cyclers ?!
if you have a cycler with the tables model then the models will getbugged and youll be able to go trough parts of themWell, I can put some clip brushes to prevent that from happening.