Still does not work. It is weird, it worked fine for my test1... I add a couple of textures and size it down for test2 and I get this... I was able to get rid of a wad... here's a revised log:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
Entering c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.70 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.38 seconds)
Using Wadfile: \program files\valve hammer editor\maps\halflife.wad
- Contains 16 used textures, 19.51 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\wall1.wad
- Contains 18 used textures, 21.95 percent of map (210 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\wall2.wad
- Contains 27 used textures, 32.93 percent of map (210 textures in wad)
Using Wadfile: \program files\valve hammer editor\maps\ground_s.wad
- Contains 21 used textures, 25.61 percent of map (202 textures in wad)
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe "c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2"
There was a problem compiling the map.
Check the file c:\program files\valve hammer editor\maps\scoutzknivez_rommel_test2.log for the cause.
--- END hlrad
---Looks like I am getting somewhere... so use less textures now?