strange sv_airaccelerate problem Created 15 years ago2009-01-01 17:44:46 UTC by Frozen Storm Frozen Storm

Created 15 years ago2009-01-01 17:44:46 UTC by Frozen Storm Frozen Storm

Posted 15 years ago2009-01-01 17:44:46 UTC Post #260935
I have a strange problem when I try to use the sv_airaccelerate command ingame.
It only works if I input a negative value (e.g. sv_airaccelerate -10) but it doesn't do anything if I write a positive one (I've tried sv_airaccelerate 1, 10, 30000, I haven't yet tried 0 though).
Posted 15 years ago2009-01-01 21:56:04 UTC Post #260949
lul never even heard of this command, what does it do? = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-02 08:05:52 UTC Post #260964
Hmmm... this might be a cs only thing.

It increases (or decreases) the velocity with which you move through the air (so if it's set to e.g. 50, when you jump and hold forward while in mid-air, you'll move faster than you would normally when you jump). But it only affects the speed with which you move when you're in the middle of the jump. It won't affect the initial speed of the jump. This is I believe used in surf maps.

When you set it to negative, it gets quite funny. Because then if you run forward and jump while still holding forward, you will jump forward but then almost instantly change direction and start going backwards even though you're holding the forward key.

This setting is especially fun when used in combination with a low sv_gravity.
Posted 15 years ago2009-01-08 23:14:37 UTC Post #261303
Higher airaccelerate values only change how quickly you can change direction in mid air. It only affects your speed if its a negative value.
This is why most surf or climb map server have high air acceleration.
Edit: I didn't read your second post.
Posted 15 years ago2009-01-09 14:37:54 UTC Post #261317
so what do you use to be able to surf walls then?
Posted 15 years ago2009-01-09 15:24:07 UTC Post #261319
You can always surf, but there's a certain array of angles that it works with.
Air acceleration can makes it easier to stay on slanted edges for surfing too, but it doesn't change the "terminal angle" at which you can't surf anymore.
For some reason 70 degrees pops in my head, but I couldn't find a precise angle by a quick google. You might have to experiment.
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