info_teleport_destination (for multiplay Created 15 years ago2009-01-04 13:51:21 UTC by Frozen Storm Frozen Storm

Created 15 years ago2009-01-04 13:51:21 UTC by Frozen Storm Frozen Storm

Posted 15 years ago2009-01-04 13:51:21 UTC Post #261088
If I want all the players to be teleported at the beginning of the round, do I have to make a trigger_teleport for each of them?
Because I don't see any brush entity called func_teleport_destination or something like that which means that if I made just one teleport, it would teleport all players into the same point which would probably cause problems...
Posted 15 years ago2009-01-04 13:54:05 UTC Post #261089
I thought of something similar myself some time ago and came to the conclusion that its not possible. Not in GoldSource.
Posted 15 years ago2009-01-04 13:59:01 UTC Post #261090
what's not possible? Teleporting everyone? Or doing it with only one teleport?
If you mean teleporting everyone then why not? You just put them over a trigger_teleport, they fall into it and get teleported.
Posted 15 years ago2009-01-04 14:26:27 UTC Post #261092
If you spawn for example 10 models (players) at one spot (info_teleport_destination) then you will get stuck ...

The only solution if you want to spawn the player at a new round. Put a trigger_teleport under each spawn. And place the same amount of info_teleport_destination's
Posted 15 years ago2009-01-04 16:59:00 UTC Post #261093
yeah that's what I did now and it works partly. I get 2 or 3 worldspawn deaths every round and I don't know the reason. None of the spawn points are in a wall, they have space between eachother, there is enough space between the info_teleport_destinations.

EDIT: ah nvm, I fixed it. Apparently they still weren't far apart enough.
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