A Self shadowed Normal Map generation program that I wrote. It converts height and normal maps into the new Self-shadowed normal map format.
I like to make custom textures, and a while ago I heard about the SSbump. I looked around for information on making ssbumps, but found very little. So, I wrote a program called SSbump Generator to batch generate them.
A download link and more information can be found here.
SSbump generator is a free program that can be run from the command line or with specially formatted txt configuration files. The purpose of this program is to generate Self-Shadowed Bump Maps for VALVe's Source game engine. The program can either generate non-shadowed ssbump maps or embed directional ambient occlusion into the image.
The image on the top was generated by my program. The image on the bottom is from a paper written by VALVe that discussed SSbump maps. This is a screen shot of one of the ssbumps that I made. (Click for a larger picture)