Shoddy Coding Created 15 years ago2009-05-16 10:01:42 UTC by Notewell Notewell

Created 15 years ago2009-05-16 10:01:42 UTC by Notewell Notewell

Posted 15 years ago2009-05-16 10:01:42 UTC Post #267074
You know what really bugs me? I'm sure you've all played Goldeneye, and know that all the time you have to 'minimize scientist casualties' or you fail the mission. But, when you use unarmed, they DIE. You hit them with your hands or a sniper rifle, and instead of being knocked out, they die. I can understand that from a decade old game, but in newer games, such as 007 Nightfire, when you punch someone, they die as well. And you fail the mission, even if they're just a random civilian NPC. This really bugs me because the enemies you punch out are counted as incatacipated, not dead, but they are still counted as haven been killed. A few lines of code could fix this, I'm sure, they don't have to get back up, but don't count them as dead unless you use a lethal weapon on them or their "knocked out" corpse.
Post any examples of bad or illogical coding from games here.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 10:15:32 UTC Post #267075
Half-Life. (GouldSource in general...)

Then again, the engine is based on the original Quake-engine(with some Quake 2-bits thrown into it)...
Posted 15 years ago2009-05-16 12:09:24 UTC Post #267076
How is HL's coding illogical or Shoddy?
EDIT: Wait...
GouldSource
eyes flash
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 15:48:19 UTC Post #267084
Splinter cell double agent, annoying as fuck bug where you have to adjust your speed to crack a safe, after all, it was a console exclusive and was simply ported instead of "properly" made for the pc.

EDIT: It also took me over 45 minutes to figure out what the fuck was going on.
Posted 15 years ago2009-05-16 16:09:58 UTC Post #267085
007 Nightfire actually used Goldsource.
Posted 15 years ago2009-05-16 16:16:10 UTC Post #267086
True, at least for me it was the first thing i noticed.
Posted 15 years ago2009-05-16 16:20:23 UTC Post #267088
007 Nightfire actually used Goldsource.
Only the PC version, I have a console version.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:22:05 UTC Post #267089
Nightfire is for consoles also? whut?

EDIT:

PlayStation 2, Xbox, GameCube, Windows, Macintosh, Game Boy Advance

...Whut, am i drunk or somthing.
Posted 15 years ago2009-05-16 16:33:12 UTC Post #267090
Yes.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:37:40 UTC Post #267092
I agree.
Posted 15 years ago2009-05-16 17:01:12 UTC Post #267100
I thought it might have just been stupidity, but what do I know?
Jessie JessieTrans Rights <3
Posted 15 years ago2009-05-17 02:14:16 UTC Post #267124
normally it says somethings like "minimize civilian casualties", not deaths.
Posted 15 years ago2009-05-17 06:55:19 UTC Post #267129
Yeah. Or "Do not HARM civilians."
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-05-17 08:10:21 UTC Post #267132
Nightfire on GameCube is awesome. That's all I have to contribute.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-05-17 08:26:41 UTC Post #267133
Unlike the PC version.
Daubster DaubsterVault Dweller
Posted 15 years ago2009-05-17 08:31:16 UTC Post #267134
Nightfire on GameCube is awesome. That's all I have to contribute.
Yes, it is awsome, but it could still use a few lines of code that don't count PUNCHING people as killing them.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-17 08:45:59 UTC Post #267135
goldeneye: exploding chairs.
Posted 15 years ago2009-05-17 08:56:06 UTC Post #267136
Yeah, that is a bit illogical. Then again, it's goldeneye, everything explodes. :lol:
Notewell NotewellGIASFELFEBREHBER
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