Hey there,
I'm making a CS map to be used with a TDM plugin and I'm trying to figure out the best way to disable or remove spawn points during a round, and then have the spawn points back to normal when the round restarts.
I'm pretty new to the more complex entities so I'm not sure if this is even possible. I was thinking of using trigger_teleports or trigger_hurts over the spawn points, but those seem to stick around after the round is over and aren't very elegant.
I was also looking into using killtarget but I don't know much about it besides that I can find it in trigger_relay. I am afraid that if I use killtarget to get rid of spawn points, they won't come back next round.
Anyway, and ideas? I am feel like I'm lost, and I'm starting to wish I never had this crazy idea for my map.