btw you were way right Tetsu0. Making the textures bigger scaled takes tons off my light data. With out knowing this I would not have been able to finish my map.
Fixed
Glad it helped Zeeba.
And if you're running into terrain clipping problems, use the bevel texture.
Texture every unseen face of complex geometry, like triangle-method-terrain, with BEVEL. It makes everything run MUCH smoother. It's amazing.
I hope you know that, as of now, there's only ~28 hours left. Not to stress you out or anything, but you might have to drop some of the smaller details and get the map out the door soon.
Which is why i'm doing the bigger stuff now. I consider the terrain to be a minor detail. It's always something i can do later. After everything else is working properly. Until then, it's flat. And i could care less.
The big stuff is the scripting. I said earlier that it was a DM map but i changed my mind. Therefore since its SP i need scripting to tell the story. Tho i might have to resort to game_texts and fancy sounds now.
My only concern is getting all my other resources together so when i submit it, the judges can actually play it without error.. i'm notorious for tripple checking, but overlooking one minor detail.