Rooms (mini co-op project) Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-07-16 11:57:05 UTC Post #270294
My room is going pretty well :cool:
Posted 15 years ago2009-07-16 12:47:30 UTC Post #270296
hey captain, where abouts in CT are yeh? we should meet up for lunch!
else where are you located so i can roadtrip and meet you
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-17 15:56:50 UTC Post #270371
The Compilator doesn't work for me. I get some initialisation error from Windows (err. 0xC0000135). I have XP SP2 and .Net framework 2.0 so I don't think that's it.
Posted 15 years ago2009-07-17 18:13:01 UTC Post #270379
Try Nem's batch compiler if you can't use Atom's.
Posted 15 years ago2009-07-20 13:23:12 UTC Post #270572
Officially back from my trip... yay, no more hotel rooms!

)

I'm working on the audio commentary now, and a "loading" map, and that should be it. anyone who does not submit voice commentary, i will make a short voice review of your map as a placeholder, and you can updated it with your own at any time.

The only thing that scares me with the project now is bugs some people may encounter upon testing the new version, as we've already had our fair share with about half the people who tested the old version. I'm using the latest shlt64 tools, but i will also compile with the official Zoner's final, to see if somehow that version will be less buggy. (i noticed some lighting glitches using the 64-bit beta tools).

SourceSkyBoxer: Not sure what you mean, so please explain further! Hi too btw. = )

Tetsu0: I think Danbury and Glenmont and maybe one other place in CT. Oure time was divided between a dozen places in NJ, CT, and South-eastern NY.

DiscoStu: nice glad to hear it. i hope you get your compiling sorted out.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-20 14:00:21 UTC Post #270575
Captain - You were in danbury!! That's only like 20 minutes from me! Christ! Missed opportunity :(
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-20 14:06:30 UTC Post #270576
I suck at life. =,(
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-20 14:27:35 UTC Post #270578
lol no you dont.
Where do you reside normally =p
I'm up for a road trip, if it's reasonable.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-20 14:47:17 UTC Post #270579
Suffolk, VA, but i'm going to NYC i a couple weeks mabye around then?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 09:07:01 UTC Post #270631
What kind of bugs are you getting again?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-21 16:30:53 UTC Post #270644
1. lighting glitches for almost every map. I actually noticed aberrant lighting effects just compiling with the final 64-bit version of zoner's tools, so i'm going to try the new shlt tools and see if that helps. If that doesn't work, hopefully compiling with the 32-bit tools should fix this.

2. Pengy and a few others are getting this one:
The error I get when I try to run the first map is "Host_Error: PF_setview_I: not a client"
According to Tommy's page, it's caused by a camera that's triggered by a trigger_auto, rather than by the player triggering it.
(i eliminated the trigger autos, so maybe it won't be a problem now? I never got the error in the first place so it's hard to test for)

3. level change freeze player. If you look at the rmf of the first intro map(with the billboard), you can take a look how the trigger_changelevel is set up. I can't get this type of level change right after a trigger_camera to work, without totally freezing the player in the next map. (this effect would actually have some really nice advantages in certain situations). I've tried a bunch of test maps to no avail.

Last resort, i will try pasting the first intro map within the intro2 map(menu) in a seperate box, or just eliminate the first cutscene altogether.

4. I get weird, random glithces playing the game in minimod format roughly 30% of the time in almost the whole mod, like invisible or disappearing doors and other brush-based entities like triggers. I've not herd anyone else mention these, so hopefully it's just me?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 16:30:55 UTC Post #270645
like invisible or disappearing doors and other brush-based entities like triggers.
Are you getting "Too many entities in visible packet list" errors?
Are you running software mode?
Posted 15 years ago2009-07-21 16:33:41 UTC Post #270646
no and nope = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 17:09:16 UTC Post #270649
are some of the doors or other entities named the samein different maps?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-21 17:15:36 UTC Post #270650
I dunno probably, since i used triggers to activate all the doors. It's worth checking out fo sho tho...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 17:33:03 UTC Post #270651
Also, you should probably make rooms run on the player's HL DLL from the Valve directory, just so they have their (hopefully latest) version.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 17:37:45 UTC Post #270653
how do you do that, and/or i guess i really don't know what you mean by that.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-21 17:40:43 UTC Post #270654
[quote]how do you do that, and/or i guess i really don't know what you mean by that.

)[/quote]

gamedll "..\valve\dlls\hl.dll"
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-27 19:56:08 UTC Post #271015
My room is almost finished. Will submit it soon.

Just checked, wpoly is ~1000 and epoly is ~400, are these acceptable values?
Posted 15 years ago2009-07-29 15:38:27 UTC Post #271137
Sure that'll be fine, even though there are no r_speed limits as long as the map runs without error.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-29 15:44:03 UTC Post #271141
Great! Just working on the final details now. Do you need a compiled version or just the rmf and wad/sounds/models/etc will do?
Posted 15 years ago2009-07-29 16:39:49 UTC Post #271143
Yes, need the compiled bsp, not because we'll be using it, but to make sure your map compiles without errors. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-29 16:50:12 UTC Post #271144
Alrighty then, I'll include it. I've test-compiled like a thousand times already.

Question: http://twhl.co.za/forums.php?thread=16438
Posted 15 years ago2009-07-30 20:45:04 UTC Post #271231
intro map final at the rooms intro permalink.

The only thing i will probably change is the color of the main text texlights from purple to something closing to pure white. If anyone would like to see some changes, now is the time to speak up!

Originally, the "room holos" in the background were set to distort and additive, (which was a great effect)but they made the whole map fullbright since brushes with those render properties seem to give off light. if i can figure out a way to include that effect somehow, i will.

the only problem left to figure out is, i would like you to be able to "shoot" the menu from anywhere in the map, and be teleported with the proper orientation(in the case of the "play game" menu item). like, if you are not standing right in front of the control console, cocked at an angle, and/or some distance away from it when you activate "play rooms", your teleport to the first room will reflect that. i could make the menu system only operational if you are standing by the console, which is what i will probably do unless you-all come up with a better idea!

I plan on also recycling the loading cutscene for all the other menu items, plus adding one more menu item, which will bring you through all the test maps to make the game.

Sorry this has taken so long! shouldn't be too much longer. commentary is finished, and i just have to work on the credit reel, and the test map section, and that should be it.

Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-07-30 20:56:17 UTC Post #271233
What if you have a bunch of trigger teleports that are only active after you shoot the button. The trigger teleport drops you into another sealed room in the map which drops you above the trigger_changelevel, and thus into the correct orientation every time.

Basically, the teleport automatically aligns you into the right spot. That's what I do for castle disposed. Works like a charm.
And.. password?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-31 00:49:44 UTC Post #271235
AAAAAAAAAAAA I must hurry!

Good idea tetsu0. Can't fail!
Posted 15 years ago2009-07-31 11:06:31 UTC Post #271255
I intend to start on my room soon. Life is so chaotic at the moment.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-07-31 11:21:23 UTC Post #271256
What if you have a bunch of trigger teleports that are only active after you shoot the button. The trigger teleport drops you into another sealed room in the map which drops you above the trigger_changelevel, and thus into the correct orientation every time.
It'd be even better if there was just one teleport and a few trigger_changetargets.
Posted 15 years ago2009-07-31 11:39:37 UTC Post #271259
Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...
Yup.
Posted 15 years ago2009-07-31 15:48:59 UTC Post #271287
Hey, can we have a list of all the maps in the project at the moment?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-31 17:06:11 UTC Post #271290
I didnt know changetargets worked on teleports. and i never even thought. But WC Wins that idea.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-01 12:42:52 UTC Post #271323
tetsu0: the password is always the same for the beta stuff, i'll pm you in case someone hasn't already.

)

kk i will try those thank you Tetsu0 and WC... i'll try it if my new primary idea doesn't work:

1. when you activate the console by the red button, func_wall toggle "locks" you to that area, and tells you so, so you're like "wtf why can't i move now".

2. pressing the red button again releases you and re-dims the menu so you can't shoot the menu and start the game from the other side of the platform.

it's almost all working now so we should be good. but i will still try the trigger change target and the teleports fo sho.

Urby: i hope you do but don't strees! we can always add you later! = )

Disco: yup but you still have a couple days at least prob and we can always add you later like i said to urby... = )

JeffMOD: current list:

Captain terror
JeffMOD
Hlife_hotdog
Raver
Rimrook
Tetsu0
SpaG
nefarious
TJB
MuzzleFlash
Zeeba-G
World Crafter
JeffMOD room#2
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-01 16:10:54 UTC Post #271338
Cool. I'll download when I get the chance.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-14 18:11:49 UTC Post #271983
rooms_intro permalink updated: here

changes:
-the menu system is nearly bulletproof in operation (i found lots of bugs since the last update..), and is complete except some small further add-ons.
-started the teleport/trigger_changelevel process, but it's not working yet...(if somoeone could take a look at this portion i'd be grateful.

Still to do for the rest of the project:

-finish/changeup? exit menu
-credit reel.(list is written i just have to map it)
-finish "play" menu
-add rest of commentary(me through hotdog are done)
-send it off to muzz for final full compile, with his own personal tweaks using compilator and shlt tools
-beta test
-release!

HOPEFULLY not much longer now. Jeez, if i'd have known it would take this long to finish, i'd have NEVER announced the final release so soon!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-14 18:11:52 UTC Post #271984
:D
How many commentaries are there?
Posted 15 years ago2009-08-14 18:15:19 UTC Post #271985
real ones from you, jeffMOD, and tetsu0 only. the rest are mini reviews by me using various AT&T voices

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-15 12:24:01 UTC Post #272000
I don't think I'll be able to edit my map anymore. For some reason I can't compile maps or get Half-Life to run. The only solution I can think of is to send the rmf to someone who can compile it, but the likelihood of multiple compiles to work out any kinks makes this seem a bit uneconomical.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-08-15 12:36:19 UTC Post #272002
Half-Life doesn't run at all? Any error messages? Did you try reinstalling it? Is it WON or Steam? Give more details, there may be a solution.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2009-08-15 16:34:51 UTC Post #272006
Damn. Reinstalling it should have been obvious. It works now, thanks Pengy.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-08-25 21:05:48 UTC Post #272515
Update.

Play menu functionality.....DONE
Author Commentary Menu......DONE
Roll Credits Menu button....DONE
Loading Screen cutscene.....90%
Author commentary tts files.40%

Here's a sample video of the what the
credit roll sequence will look like, as well
as a final list of who will be credited for
the mod.

PLEASE, REVIEW THE CREDITS TXT FILE
AND LET ME KNOW IF I'M LEAVIN ANYONE OUT!!!

As soon as i finish the tts reviews for the maps--i'm done through
riverpool--, then, it's off to Atom for the final compile, and,
we should hopefully have our first beta release sometime this week
if everything goes well! = )

this took WAY longer than i ever thought it would to complete... thanks
so much to everyone for their patience!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-28 23:02:59 UTC Post #272639
I am back, and also late I suppose. I guess I deserved it for not being around Hammer in a couple of weeks.
Posted 15 years ago2009-08-29 09:00:04 UTC Post #272658
It's not too late...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 13:08:15 UTC Post #272680
:o not yet? whee! gonna do the final brushwork then, there's so little left!
Posted 15 years ago2009-08-29 13:49:11 UTC Post #272681
Fail host is fail.
Posted 15 years ago2009-08-29 13:55:20 UTC Post #272682
host works fine for me.. =/
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-29 13:56:47 UTC Post #272683
Crap, I haven't downloaded the credits yet :/
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 14:21:43 UTC Post #272684
Meh. Link doesn't work for me.
Posted 15 years ago2009-08-29 14:40:11 UTC Post #272685
The credits seem okay, but the music might have to be replaced, as it is copyrighted.
Perhaps a HL track would work instead?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-29 18:26:11 UTC Post #272686
UPDATE:

TTS commentary is done/functioning through and including TJB's Tantive IV map... THE END IS NEAR! = )

ALSO, DiscoStu has also just sent me a room, making the grand total 14! Here's the updated list:

Captain terror
JeffMOD
Hlife_hotdog
Raver
Rimrook
Tetsu0
SpaG
nefarious
TJB
The Mighty Atom
Zeeba-G
World Crafter
JeffMOD(2)
DiscoStu

And like i keep saying, even after the official version is up an released, i will STILL ALWAYS accept and add new entries, so no pressure for anyone to finish before the final release!
***

JeffMOD: yeah probably, but do you think george lucas will come after us? =P if someone wants to compose some music for the mod that's great, otherwise, i don't feel inclined to change it.

Muzz here are filefront mirror.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-08-29 20:45:28 UTC Post #272691
My only comment will be *comment*.
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