I'd like to use some models in my map to make some stuff less blocky. But I have a few things I haven't figured out yet.
1. I placed a monster_furniture of can.mdl on top of a table, but it appears half sunk into the surface of the table in game, regardless of how high above it I place it in Hammer. I suppose it's because the origin of the model is at its centre... Am I using the wrong entity, or should I use something else like a monsterclip?
2. Say I wanted to change the skin of can.mdl, how would I do that?