Project HellFire Created 15 years ago2009-07-01 17:11:23 UTC by The Alien The Alien

Created 15 years ago2009-07-01 17:11:23 UTC by The Alien The Alien

Posted 15 years ago2009-07-01 17:11:23 UTC Post #269250
Hello,
I am modding for Half-Life 1 and its a Single Player mod. The mod's name is "Project HellFire" and so far it will be a standered minimod with levels....UNLESS! I pull together a team, the PHF team consists of 2 mappers so far..WE need a modelist, a codder and thats all I can think of so far. If we do manage to get a codder we will add new weapons, monsters, etc. If we get a moddelist then...I dont need to explain that. It is a firstperson mod(Like anyother hl mod out there.) You need to atleast know enough of moddeling and codding to actually make this mod(but don't have to be jesus at it.) Heres the story of our mod, check it out. Project HellFire is a military project started by the government in 2009 to open a gateway to hell. The US government knows what is needed to create the portal and what needs to be done. The US government whant's to try and steal hells resources(Thermal power, brimestone,etc) and conqer Hell. But a small group knows that the US government are just complete fools. The group whant's to stop the US government before they open the portal. You play as Will, a EX US special ops member. Your where just taking a walk to the local deli to get something to eat till you where kidnapped by a member of the small group... Please reply to this to see if you qaulify!
Posted 15 years ago2009-07-01 17:20:01 UTC Post #269251
Interesting story, I wish you good luck finding team members.
It's probably a good idea to show what you have made so far, any maps, textures, or whatever's already done. Just a couple of screen shots. If you don't have any material, show some of your previous work.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2009-07-01 17:30:51 UTC Post #269253
Me and imp(Other mapper) are working on the first level....BUT as soon as its done ill post some good screenshots
Posted 15 years ago2009-07-09 19:10:41 UTC Post #269824
Well, here are two screenshots of the first level.

http://img103.imageshack.us/gal.php?g=phf1a0000.png

I will continue to work on it and post more screenshots.
Posted 15 years ago2009-07-09 19:38:10 UTC Post #269828
Good story, but I hope those screenshots are nowhere near final. Do you plan to work with just vanilla HL textures and models or do you intend to make more of your own?
Posted 15 years ago2009-07-09 20:17:35 UTC Post #269832
There's just one problem I see. In your story, only a small group of people know the U.S. government are complete fools. In reality, everybody knows they're complete fools.
Posted 15 years ago2009-07-09 20:51:55 UTC Post #269833
I just wanted to say that...
Posted 15 years ago2009-07-09 20:59:53 UTC Post #269834
Alright, im using the default textures jsut because I dont have a team together. If I did get a modeler and a codder I would use custom content. Also, that is not the final, thers still work to be done.
Posted 15 years ago2009-07-09 21:38:25 UTC Post #269836
You know what, if your a codder, modeler, skinner, texture artist, ill except you, any skill level will do, and if you dont know how to and YOU ARE willing to learn it ill except you to.
Posted 15 years ago2009-07-09 23:24:12 UTC Post #269837
What kind of textures do you need?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-10 01:20:34 UTC Post #269841
You can do textures? SWEET! IF you can your part of the team. Add me to steam, my names "Stoned HillBilly" then we can talk. BUt right now, I could use underground textures like an underground base. Thats what I need for now for the first level.
Posted 15 years ago2009-07-10 13:13:26 UTC Post #269858
You'd have to gather a group first, and then discuss the whole plan so everyone can come up with ideas that best fit your intentions for the whole game - some might turn out better than you thought was possible. Just an idea...
Posted 15 years ago2009-07-10 13:58:37 UTC Post #269862
I can't say im very impressed by those screenshots. It looks bland and blocky. The ceilling could be more curvey for example and could use a different texture.

I might do a level or two for your mod, but nothing more, i got enough projects going on now.

Just tell me what you like me to do and i might just do it. :)

How old are you?
Posted 15 years ago2009-07-10 14:32:47 UTC Post #269865
Alright, a level would be magnificent, and I am just 13 :| but don't be fooled by my age. But anyways, i'll talk about what I need you to do for the levels(If you do them like you said) when I get the team together. But, about your comment for the ceilings, how can I improve the brush work? You might be surpries by this but thats probably the best brush work ive done in a while.
Posted 15 years ago2009-07-10 14:36:34 UTC Post #269866
Well, right now the ceilling is made out of two segments (brusehs). You can make the ceilling a lot more interesting with more segments, like 8 or 12. Not too many though.

Feel free to add me on Steam.
Posted 15 years ago2009-07-10 14:52:10 UTC Post #269871
IS your steam name same as "The Mighty Atom?"
Posted 15 years ago2009-07-10 14:54:11 UTC Post #269872
Alien. Check your pm's (Top right corner of page, looks like an envelope)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-07-10 14:54:23 UTC Post #269873
No, i signed up with an email address: mdw [dot] breddels1 [at] hccnet [dot] nl.
Posted 15 years ago2009-07-10 15:12:56 UTC Post #269876
Well, ive added you to Steam, my names "The Stoned HillBilly"

Edit:
I'm back from camping and will continue workin on the mod again.
Posted 15 years ago2009-07-12 17:40:23 UTC Post #269949
Try not to double post, use the edit feature of your previous post next time. :)
Posted 15 years ago2009-07-12 18:18:47 UTC Post #269951
Alright, BTW, whos gonna make our sounds? :cyclops:
Posted 15 years ago2009-07-13 00:23:00 UTC Post #269981
Sounds? That's another price :P
Posted 15 years ago2009-07-13 00:34:06 UTC Post #269984
i'm happy to lend my voice to any character roles needing filled. Urbanebula is really into it as well.
Just check any of our Map of the Month video-reviews to see if our voices fit any characters.
User posted image

As for the team you specifically requested, I'm afraid HL1 coders (not codders, by the way ;) ) are quite hard to find these days. If you want to get their services, you'll have to present a lot more, not just in terms of maps. Details on exactly what sort of things they'd have to code in are neccisary. You also need to specify what sort of modeller you're looking for. Prop, character and weapon modelling are all substantially different fields, and I find that modellers tend to prefer doing one type more than others.

tl;dr: Needs more details on the work required. A lot more details.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-07-13 00:47:56 UTC Post #269988
SWEET!!! THANKS!!! but, ok, I would need about two modellers, weapon models and monsters. But, if I knew where to get a GOOD tut for C++ coding, then I would personally learn coding myself but since I don't know where they are then...im screwed :hammer: . But, i'll listen to your voices to see if they match any charactars personalitys. Thanks again :cyclops:
Posted 15 years ago2009-07-13 00:53:32 UTC Post #269989
How about googling?
Posted 15 years ago2009-07-13 01:00:33 UTC Post #269990
Huntey, Urby would be good for the Group leader, Johnson. His personality would repersent someone who hates the governmant and is basically a type of hippie. But you on the other hand is a tough one :walter: I guess you could play as Will the main charactar :P
Posted 15 years ago2009-07-29 03:59:08 UTC Post #271086
idk guys, this mods future doesn't look so good
Posted 15 years ago2009-07-29 07:01:34 UTC Post #271091
repersent someone who hates the governmant and is basically a type of hippie
Hahah, that's Urby alright. :D
Daubster DaubsterVault Dweller
Posted 15 years ago2009-08-03 02:27:28 UTC Post #271365
Project Canceled
Posted 15 years ago2009-08-03 06:47:31 UTC Post #271369
I laughed a little when I saw this on the front page.

Project Hellfire
Project Canceled

Sorry it didn't work out. :(
Posted 15 years ago2009-08-03 15:18:17 UTC Post #271382
Yeah, I recently realised mod makings not for me.
Posted 15 years ago2009-08-03 16:09:51 UTC Post #271384
Lol.

If a big project like this is too hard for you, try something easier and smaller, a singleplayer map for example, or a short mission pack without new models, code, weapons and whatnot, just use the default HL assets.

You'll learn much faster if you start simple and small.

As for that map im supposed to make for you, i have'nt touched it for a week, its very hot here in the Ned's and i hate mapping when it's like 30 degrees outside.

You still want me to finish that?
Posted 15 years ago2009-08-03 19:06:44 UTC Post #271386
Hey, don't give up.
I had to restart Colony 42 three times to get to the version I'm on. That includes story revisions and renaming in each new version too.
You just need to practice and keep at it. If you get bored, put it aside for a bit. But don't give up!
Take it aside for a while, revise the story and practice your skills. Trust me, I've been there, 5 failed mods, including the two older Colony 42 revisions. I'm still at it. :D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-03 19:29:14 UTC Post #271387
Removing some less necessary ambitious innovations (new monsters, ai, weapons, etc) and sticking to the core idea & gameplay usually helps.
You can always add more stuff once you've pulled that off successfully, plus it makes getting people to help much easier.
Daubster DaubsterVault Dweller
Posted 15 years ago2009-08-04 00:39:25 UTC Post #271388
Yeah, Atom you don't need to finish it, I will start small, I did love to make small SP HL2:EP2 maps for friends, and I might return to what I truly like to map about, Science Fiction. I will just stick with small simple SP maps maybe containing new textures, and thats it . Maybe i'll get back to work on Space_odessy :)
Posted 15 years ago2009-08-05 09:29:32 UTC Post #271484
Wise decision. :)
Posted 15 years ago2009-08-05 09:33:29 UTC Post #271485
If you make a lot of SP maps with the same theme and plot, you can somehow find a way to tie them together into a map pack. And from there develop it into a mod. It's always good to take smaller steps to a big result.
That's what i'm doing with Castle disposed.
It was originally meant to be a few individual maps with a central hub, but that didnt work out the way i wanted it. So i collaborated it into a mod!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-08-05 09:43:54 UTC Post #271489
If you make a lot of SP maps with the same theme and plot, you can somehow find a way to tie them together into a map pack. And from there develop it into a mod. It's always good to take smaller steps to a big result.
That's what i'm doing with Castle disposed.
It was originally meant to be a few individual maps with a central hub, but that didnt work out the way i wanted it. So i collaborated it into a mod!
Thats exactly how KingDaniel developed Life's End.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-06 01:38:36 UTC Post #271597
I loved Life's End.
Posted 15 years ago2009-08-20 02:06:50 UTC Post #272231
Eh I give up Dev skills if anyone wants me creation just PM me
Posted 15 years ago2009-08-20 02:24:41 UTC Post #272232
Eh I give up Dev skills if anyone wants me creation just PM me
I have no idea what you're trying to say, but good luck with it...thumbs up
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-08-20 08:50:55 UTC Post #272279
He said he stopped developing maps, mods, ect.
Sad...
So if you want the source files, PM him.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-08-20 08:59:36 UTC Post #272280
Fail. Im sorry.
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